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Autor Beitrag
000
07.02.2002, 17:28
McMorris



Hallo
Ich hab irgend einen Fehler in hlrad und weiß nicht mehr weiter.

hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Programme\Zhlt\hlcsg.exe "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Spiele\Half-Life E\cstrike\maps\cs_rock.map
CreateBrush:
(8.07 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.24 seconds)
Using WAD File: \spiele\half-life\valve\halflife.wad
Using WAD File: \spiele\half-life\valve\liquids.wad
Using WAD File: \spiele\half-life e\valve\decals.wad
Using WAD File: \spiele\half-life e\cstrike\cstrike.wad
added 15 additional animating textures.
Warning: ::FindTexture() texture 18WHL_FLOOR not found!
Warning: ::FindTexture() texture BOARD_WINDOW not found!
Warning: ::LoadLump() texture 18WHL_FLOOR not found!
Warning: ::LoadLump() texture BOARD_WINDOW not found!
Texture usage is at 1.30 mb (of 4.00 mb MAX)
12.03 seconds elapsed

----- END hlcsg -----

hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Programme\Zhlt\hlbsp.exe "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Spiele\Half-Life E\cstrike\maps\cs_rock.prt'
8.51 seconds elapsed

----- END hlbsp -----

hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Programme\Zhlt\hlvis.exe -fast "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

1000 portalleafs
3326 numportals
BasePortalVis:
(24.16 seconds)
average leafs visible: 582
g_visdatasize:118075 compressed from 125000
24.50 seconds elapsed

----- END hlvis -----

hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Programme\Zhlt\hlrad.exe "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 45.000 ] [ 45.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

4964 faces
Create Patches : 38387 base patches
0 opaque faces
485010 square feet [69841456.00 square inches]
29 direct lights

BuildFacelights:
Malformed face (1449) normal @
(-1807.00, 1600.00, -608.00)
(-1807.00, 1600.00, -64.00)
(-1807.00, 1200.00, -64.00)
(-1807.00, 1200.00, -608.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

----- END hlrad -----

Was ist hier zu tun?
MFG McMorris

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001
07.02.2002, 17:53
bmb1986



Servus Moritz

Zitat:

Warning: ::FindTexture() texture 18WHL_FLOOR not found!
Warning: ::FindTexture() texture BOARD_WINDOW not found!
Warning: ::LoadLump() texture 18WHL_FLOOR not found!
Warning: ::LoadLump() texture BOARD_WINDOW not found

Dass könnte daran liegen, dass du die *.wad files nicht im halflife\cstrike ordner hast, in denen diese texturen liegen.
Schau einfach mal.
cya und hoffe ich konnte dir helfen
Benjamin [bmb1986] Boesler

--

Die Menschheit muss dem Krieg ein Ende setzten,
oder der Krieg setzt der Menschheit ein Ende.
John F. Kennedy
*****************************
www.coderforen.com


Dieser Beitrag wurde am 07.02.2002 um 17:54 von bmb1986 bearbeitet.
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