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Hallo Ich hab irgend einen Fehler in hlrad und weiß nicht mehr weiter.
hlcsg v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: D:\Programme\Zhlt\hlcsg.exe "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering D:\Spiele\Half-Life E\cstrike\maps\cs_rock.map CreateBrush: (8.07 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (3.24 seconds) Using WAD File: \spiele\half-life\valve\halflife.wad Using WAD File: \spiele\half-life\valve\liquids.wad Using WAD File: \spiele\half-life e\valve\decals.wad Using WAD File: \spiele\half-life e\cstrike\cstrike.wad added 15 additional animating textures. Warning: ::FindTexture() texture 18WHL_FLOOR not found! Warning: ::FindTexture() texture BOARD_WINDOW not found! Warning: ::LoadLump() texture 18WHL_FLOOR not found! Warning: ::LoadLump() texture BOARD_WINDOW not found! Texture usage is at 1.30 mb (of 4.00 mb MAX) 12.03 seconds elapsed
----- END hlcsg -----
hlbsp v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: D:\Programme\Zhlt\hlbsp.exe "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\Spiele\Half-Life E\cstrike\maps\cs_rock.prt' 8.51 seconds elapsed
----- END hlbsp -----
hlvis v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: D:\Programme\Zhlt\hlvis.exe -fast "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
1000 portalleafs 3326 numportals BasePortalVis: (24.16 seconds) average leafs visible: 582 g_visdatasize:118075 compressed from 125000 24.50 seconds elapsed
----- END hlvis -----
hlrad v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: D:\Programme\Zhlt\hlrad.exe "D:\Spiele\Half-Life E\cstrike\maps\cs_rock"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
4964 faces Create Patches : 38387 base patches 0 opaque faces 485010 square feet [69841456.00 square inches] 29 direct lights
BuildFacelights: Malformed face (1449) normal @ (-1807.00, 1600.00, -608.00) (-1807.00, 1600.00, -64.00) (-1807.00, 1200.00, -64.00) (-1807.00, 1200.00, -608.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
Was ist hier zu tun? MFG McMorris
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