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Autor Beitrag
000
12.10.2008, 02:59
Guncraker



Hallo!!
Montag ist bei mir ne Lan mit 10 Mann und aus langeweille hab ich mal mein Grundstück so nachgebaut ^^
Nach ner Zeit hab ich dann gemerkt das das ganze garnicht mal so schlecht aussieht und ich wollte sie auf der Lan Morgen (Montag) sozusagen vorführen.
Ich hab erst ein Problem gehabt was ich aber auch schnell lösen konnte aber jetzt verzweifle ich :C hier mal der Compile Process Log

** Executing...
** Command: "c:\program files\steam\steamapps\guncraker\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\guncraker\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\guncraker\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage.vmf
fixing up env_cubemap materials on brush sides...
stylenum == MAX_SWITCHED_LIGHTS

** Executing...
** Command: "c:\program files\steam\steamapps\guncraker\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\guncraker\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage.bsp
reading c:\program files\steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage.prt

** Executing...
** Command: "c:\program files\steam\steamapps\guncraker\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\guncraker\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage.bsp
No vis information, direct lighting only.
1042 faces
267391 square feet [38504396.00 square inches]
0 displacements
0 square feet [0.00 square inches]
87 direct lights
BuildFacelights: 0.
WARNING: Too many light styles on a face (1,194,168)

WARNING: Too many light styles on a face (1,200,66)

WARNING: Too many light styles on a face (456,136,65)

WARNING: Too many light styles on a face (4,248,65)

WARNING: Too many light styles on a face (12,248,65)

WARNING: Too many light styles on a face (204,248,65)

WARNING: Too many light styles on a face (360,248,65)

WARNING: Too many light styles on a face (395,248,65)

WARNING: Too many light styles on a face (425,248,65)
.
WARNING: Too many light styles on a face (8,360,65)

WARNING: Too many light styles on a face (68,360,65)

WARNING: Too many light styles on a face (4,440,65)

WARNING: Too many light styles on a face (12,488,65)

WARNING: Too many light styles on a face (488,120,65)

WARNING: Too many light styles on a face (424,408,65)
.1
WARNING: Too many light styles on a face (4,248,191)

WARNING: Too many light styles on a face (4,440,191)

WARNING: Too many light styles on a face (12,488,191)

WARNING: Too many light styles on a face (8,408,191)

WARNING: Too many light styles on a face (12,248,191)

WARNING: Too many light styles on a face (12,145,184)

WARNING: Too many light styles on a face (204,145,184)

WARNING: Too many light styles on a face (360,145,184)

WARNING: Too many light styles on a face (395,145,184)

WARNING: Too many light styles on a face (425,145,184)

WARNING: Too many light styles on a face (440,145,184)

WARNING: Too many light styles on a face (68,255,88)

WARNING: Too many light styles on a face (412,255,90)

WARNING: Too many light styles on a face (70,255,100)

WARNING: Too many light styles on a face (84,417,100)

WARNING: Too many light styles on a face (412,417,90)

WARNING: Too many light styles on a face (68,417,88)

WARNING: Too many light styles on a face (495,424,184)
.
WARNING: Too many light styles on a face (12,495,184)

WARNING: Too many light styles on a face (9,456,184)

WARNING: Too many light styles on a face (4,447,184)

WARNING: Too many light styles on a face (495,264,184)

WARNING: Too many light styles on a face (63,360,100)

WARNING: Too many light styles on a face (70,408,105)

WARNING: Too many light styles on a face (495,264,88)
.
WARNING: Too many light styles on a face (495,152,184)

WARNING: Too many light styles on a face (389,152,65)

WARNING: Too many light styles on a face (395,173,65)

WARNING: Too many light styles on a face (395,166,67)

WARNING: Too many light styles on a face (9,152,184)

WARNING: Too many light styles on a face (199,152,118)

WARNING: Too many light styles on a face (204,177,118)

WARNING: Too many light styles on a face (204,168,125)

WARNING: Too many light styles on a face (4,193,184)

WARNING: Too many light styles on a face (495,136,146)
.2...
WARNING: Too many light styles on a face (664,-8,65)
3...4..

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001
12.10.2008, 03:00
Guncraker



WARNING: Too many light styles on a face (-792,152,287)
.
WARNING: Too many light styles on a face (-760,129,120)

WARNING: Too many light styles on a face (-760,129,280)
5
WARNING: Too many light styles on a face (-152,129,200)

WARNING: Too many light styles on a face (-292,129,216)

WARNING: Too many light styles on a face (-216,193,74)

WARNING: Too many light styles on a face (-15,193,120)

WARNING: Too many light styles on a face (-200,193,88)

WARNING: Too many light styles on a face (-184,193,104)

WARNING: Too many light styles on a face (-7,193,120)

WARNING: Too many light styles on a face (-168,193,120)

WARNING: Too many light styles on a face (-520,511,168)

WARNING: Too many light styles on a face (-1016,511,168)
.
WARNING: Too many light styles on a face (-520,504,69)

WARNING: Too many light styles on a face (-24,440,69)

WARNING: Too many light styles on a face (-1016,504,69)

WARNING: Too many light styles on a face (-109,194,164)
.
WARNING: Too many light styles on a face (-108,196,168)

WARNING: Too many light styles on a face (-15,196,163)

WARNING: Too many light styles on a face (-31,196,164)

WARNING: Too many light styles on a face (-47,196,164)

WARNING: Too many light styles on a face (-63,196,164)

WARNING: Too many light styles on a face (-79,196,164)

WARNING: Too many light styles on a face (-95,196,164)

WARNING: Too many light styles on a face (-103,194,166)

WARNING: Too many light styles on a face (-87,194,166)

WARNING: Too many light styles on a face (-71,194,166)

WARNING: Too many light styles on a face (-55,194,166)

WARNING: Too many light styles on a face (-39,194,166)

WARNING: Too many light styles on a face (-23,194,166)

WARNING: Too many light styles on a face (-61,194,164)

WARNING: Too many light styles on a face (-13,194,163)

WARNING: Too many light styles on a face (-29,194,164)

WARNING: Too many light styles on a face (-45,194,164)
.
WARNING: Too many light styles on a face (-93,194,164)

WARNING: Too many light styles on a face (-77,194,164)

WARNING: Too many light styles on a face (-111,196,164)

WARNING: Too many light styles on a face (-127,196,164)

WARNING: Too many light styles on a face (-138,196,167)

WARNING: Too many light styles on a face (-153,196,148)

WARNING: Too many light styles on a face (-178,196,119)

WARNING: Too many light styles on a face (-194,196,103)

WARNING: Too many light styles on a face (-137,196,167)

WARNING: Too many light styles on a face (-143,196,163)

WARNING: Too many light styles on a face (-119,194,166)

WARNING: Too many light styles on a face (-125,194,164)

WARNING: Too many light styles on a face (-151,194,148)

WARNING: Too many light styles on a face (-145,194,159)

WARNING: Too many light styles on a face (-133,194,166)
6
WARNING: Too many light styles on a face (-173,194,132)

WARNING: Too many light styles on a face (-175,194,119)

WARNING: Too many light styles on a face (-220,194,85)

WARNING: Too many light styles on a face (-178,194,127)

WARNING: Too many light styles on a face (-191,194,103)

WARNING: Too many light styles on a face (-194,194,111)

WARNING: Too many light styles on a face (-1016,184,69)

WARNING: Too many light styles on a face (-520,184,69)
.
WARNING: Too many light styles on a face (-56,184,129)

WARNING: Too many light styles on a face (-168,152,129)
.
WARNING: Too many light styles on a face (-1016,104,65)
.
WARNING: Too many light styles on a face (-1016,88,65)
7
WARNING: Too many light styles on a face (-1027,104,65)

WARNING: Too many light styles on a face (-1047,104,65)

WARNING: Too many light styles on a face (-1458,532,65)

WARNING: Too many light styles on a face (-1458,36,65)
...8...9.
WARNING: Too many light styles on a face (440,145,146)

WARNING: Too many light styles on a face (5,200,184)

WARNING: Too many light styles on a face (13,180,124)
.
WARNING: Too many light styles on a face (10,185,124)

WARNING: Too many light styles on a face (10,180,129)
.10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 16/1024 768/49152 ( 1.6%)
brushes 162/8192 1944/98304 ( 2.0%)
brushsides 997/65536 7976/524288 ( 1.5%)
planes 714/65536 14280/1310720 ( 1.1%)
vertexes 1539/65536 18468/786432 ( 2.3%)
nodes 675/65536 21600/2097152 ( 1.0%)
texinfos 216/12288 15552/884736 ( 1.8%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1042/65536 58352/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 650/65536 36400/3670016 ( 1.0%)
leaves 692/65536 22144/2097152 ( 1.1%)
leaffaces 1443/65536 2886/131072 ( 2.2%)
leafbrushes 337/65536 674/131072 ( 0.5%)
areas 3/256 24/2048 ( 1.2%)
surfedges 7552/512000 30208/2048000 ( 1.5%)
edges 4190/256000 16760/1024000 ( 1.6%)
LDR worldlights 87/8192 7656/720896 ( 1.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 69/32768 690/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1227/65536 2454/131072 ( 1.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 599180/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 43594/393216 (11.1%)
LDR leaf ambient 692/65536 16608/1572864 ( 1.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8024 ( 0.0%)
pakfile [variable] 20295/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 62437/4194304 ( 1.5%)
==== Total Win32 BSP file data space used: 1002264 bytes ====

Total triangle count: 2869
Writing c:\program files\steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage.bsp
2 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\guncraker\sourcesdk_content\cstrike\mapsrc\lan_garage.bsp" "c:\program files\steam\steamapps\guncraker\counter-strike source\cstrike\maps\lan_garage.bsp"

** Executing...
** Command: "c:\program files\steam\steamapps\guncraker\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\guncraker\counter-strike source\cstrike" +map "lan_garage"

--

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002
12.10.2008, 03:01
Guncraker



Ich bitte euch ihr Mapping pros helft mir !!! Ich wär euch so dankbar

--

Du willst deine eigene Clanmap KOSTENLOS gemappt bekommen haben? Dann regestriere dich JETZT unter unseren neuen Seite, www.ractivemapping.de und bewerbe dich für DEINE Clanmap

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003
13.10.2008, 17:47
Adrian_Broher
Admin


Suchfunktion benutzen

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There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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