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Autor Beitrag
000
18.10.2002, 17:14
|kmd2|



** Executing...
** Command: Change Directory
** Parameters: C:\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Hammer Editor\maps\Haus2.map" "C:\Half-Life\dod\maps\Haus2.map"

** Executing...
** Command: C:\PROGRA~1\HAMMER~1\TOOLS\QCSG.EXE
** Parameters: "C:\Half-Life\dod\maps\Haus2"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Half-Life\dod\maps\Haus2.map
CreateBrush: 0...1...Entity 0, Brush 219: plane with no normal
Entity 0, Brush 219: plane with no normal
.... ( CA 99 VON DIESEN FEHLERN!!!!!!!)
Entity 0, Brush 219: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 2230, -12)-(9000,2257,28)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (12)
Using WAD File: \half-life\dod\dod_avalanche.wad
Using WAD File: \half-life\dod\basic.wad
Using WAD File: \half-life\dod\das-kami.wad
Using WAD File: \half-life\dod\greenvalley.wad
Using WAD File: \half-life\dod\overlord.wad
Using WAD File: \half-life\dod\para_clervaux.wad
Using WAD File: \half-life\dod\streetsofblood.wad
Using WAD File: \half-life\dod\halflife.wad
Using WAD File: \half-life\dod\hitlersrun.wad

************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX

** Executing...
** Command: C:\PROGRA~1\HAMMER~1\TOOLS\QCSG.EXE
** Parameters: "C:\Half-Life\dod\maps\Haus2"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Half-Life\dod\maps\Haus2.map
CreateBrush: 0...1...Entity 0, Brush 219: plane with no normal
Entity 0, Brush 219: plane with no normal
Entity 0, Brush 219: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, 2230, -12)-(9000,2257,28)
Entity 0, Brush 219: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, 2214, -47)-(9016,2273,64)
Entity 0, Brush 1390: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-870, 2244, -192), texture FIFTIES_WALL14X
Entity 0, Brush 1390: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, -192)-(-870,2246,9000)
Entity 0, Brush 1390: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, -9016, -228)-(-854,2262,9036)
Entity 0, Brush 1390: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9032, -9032, -224)-(-838,2278,9032)
Entity 0, Brush 1390: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, -9016, -210)-(-854,2262,9018)
8...9... (47)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (13)
Using WAD File: \half-life\dod\dod_avalanche.wad
Using WAD File: \half-life\dod\basic.wad
Using WAD File: \half-life\dod\das-kami.wad
Using WAD File: \half-life\dod\greenvalley.wad
Using WAD File: \half-life\dod\overlord.wad
Using WAD File: \half-life\dod\para_clervaux.wad
Using WAD File: \half-life\dod\streetsofblood.wad
Using WAD File: \half-life\dod\halflife.wad
Using WAD File: \half-life\dod\hitlersrun.wad

************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX

** Executing...
** Command: C:\PROGRA~1\HAMMER~1\TOOLS\VIS.EXE
** Parameters: -fast "C:\Half-Life\dod\maps\Haus2"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
fastvis = true
1 thread(s)

************ ERROR ************
Error opening C:\Half-Life\dod\maps\Haus2.bsp: No such file or directory

** Executing...
** Command: C:\PROGRA~1\HAMMER~1\TOOLS2\HLRAD.EXE
** Parameters: -extra "C:\Half-Life\dod\maps\Haus2"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\HAMMER~1\TOOLS2\HLRAD.EXE -extra C:\Half-Life\dod\maps\Haus2
>> There was a problem compiling the map.
>> Check the file C:\Half-Life\dod\maps\Haus2.log for the cause.

----- END hlrad -----

was soll ich machen? das kam bei mir noch nie ! plz help thx

so long |kmd2|

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001
18.10.2002, 20:49
Cassiopeia



Du benutzt zu viele Texturen!
Abhilfe: Einige entfernen
Tipp: Nutze stat den Santdard Compiler_Programmen zhlt

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Das kann dir auch passieren!
-=KRK=-

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002
18.10.2002, 22:52
ScyTheMan
Moderator


auserdem:

Zitat:
Entity 0, Brush 1390: A 'Unknown Class' @(0,0,0) has a coplanar plane at (-870, 2244, -192), texture FIFTIES_WALL14X

gug mal im compile-error artikel nach und beheb den fehler!

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csndr

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003
20.10.2002, 02:32
Snut



ich verstehe nich wie man das nich sehen kann, der compiler stiebt dir die fehlermeldungen doch direkt in arsch

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