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Autor Beitrag
000
14.03.2007, 21:07
Eragon



Hallo Ich hab volgendes problem :

EGAL was füreine map ich mache wenn ich Bots adde crasht sie !
EGAL wie simpel
EGAL wie kompliziert

er berechnet erst alles brav und restartet aber denn
HL2.exe hat einen fehler .................................
ich hab ma eine SEHR einfachr map gemacht :
Was hab ich falsch gemacht ????

TDIE MAP

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001
14.03.2007, 23:46
LeJean



dein fehler ist, dass du nicht sagst welche mod und welchen bot du nutzt.

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002
15.03.2007, 06:35
Eragon



Also ich benutze CS:S Und es ist der standardbot
(wie er ist, wenn man ihn installiert )

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003
15.03.2007, 15:52
Eragon



Auch ja bei meinen freunden geht es auch nicht :(

DER LOG :

** Executing...
** Command: "c:\programme\steam\steamapps\mseadragon\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike" "D:\Daten\Dateien\Martin\CS\test"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike\materials
Loading D:\Daten\Dateien\Martin\CS\test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Daten\Dateien\Martin\CS\test.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2311 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 20 texinfos to 6
Reduced 1 texdatas to 1 (20 bytes to 20)
Writing D:\Daten\Dateien\Martin\CS\test.bsp
1 second elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\mseadragon\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike" "D:\Daten\Dateien\Martin\CS\test"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading d:\daten\dateien\martin\cs\test.bsp
reading d:\daten\dateien\martin\cs\test.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing d:\daten\dateien\martin\cs\test.bsp
0 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\mseadragon\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike" "D:\Daten\Dateien\Martin\CS\test"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\daten\dateien\martin\cs\test.bsp
16 faces
2730 square feet [393216.00 square inches]
0 displacements
0 square feet [0.00 square inches]
16 patches before subdivision
624 patches after subdivision
1 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 47368, max 175
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(3838, 2313, 1785)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(735, 267, 159)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(141, 31, 14)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(27, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(5, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0007 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 35/65536 420/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 6/12288 432/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 928/2097152 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 7552/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 597/393216 ( 0.2%)
LDR leaf ambient 29/65536 696/1572864 ( 0.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10002/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 2311/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 27068 bytes ====

Total triangle count: 32
Writing d:\daten\dateien\martin\cs\test.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Daten\Dateien\Martin\CS\test.bsp" "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike\maps\test.bsp"

Bitte helft mir !!!

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Dieser Beitrag wurde am 15.03.2007 um 15:55 von Eragon bearbeitet.
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