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Auch ja bei meinen freunden geht es auch nicht :(
DER LOG :
** Executing... ** Command: "c:\programme\steam\steamapps\mseadragon\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike" "D:\Daten\Dateien\Martin\CS\test"
Valve Software - vbsp.exe (Aug 4 2006) 1 threads materialPath: c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike\materials Loading D:\Daten\Dateien\Martin\CS\test.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Daten\Dateien\Martin\CS\test.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2311 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 20 texinfos to 6 Reduced 1 texdatas to 1 (20 bytes to 20) Writing D:\Daten\Dateien\Martin\CS\test.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\mseadragon\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike" "D:\Daten\Dateien\Martin\CS\test"
Valve Software - vvis.exe (May 22 2006) 1 threads reading d:\daten\dateien\martin\cs\test.bsp reading d:\daten\dateien\martin\cs\test.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing d:\daten\dateien\martin\cs\test.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\mseadragon\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike" "D:\Daten\Dateien\Martin\CS\test"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\daten\dateien\martin\cs\test.bsp 16 faces 2730 square feet [393216.00 square inches] 0 displacements 0 square feet [0.00 square inches] 16 patches before subdivision 624 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 47368, max 175 transfer lists: 0.4 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(3838, 2313, 1785) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(735, 267, 159) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(141, 31, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(27, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 35/65536 420/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 6/12288 432/884736 ( 0.0%) texdata 1/2048 32/65536 ( 0.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7552/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 597/393216 ( 0.2%) LDR leaf ambient 29/65536 696/1572864 ( 0.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10002/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2311/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 27068 bytes ====
Total triangle count: 32 Writing d:\daten\dateien\martin\cs\test.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Daten\Dateien\Martin\CS\test.bsp" "c:\programme\steam\steamapps\mseadragon\counter-strike source\cstrike\maps\test.bsp"
Bitte helft mir !!!
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Dieser Beitrag wurde am 15.03.2007 um 15:55 von Eragon bearbeitet.
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