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Hi ,ich habe soeben einen Bomben Platz erstellt :) ..
Habe dafür eine Texture genommen die auf ( func_bomb_target ) gestellt und bei Target auf ( bomb ) gestellt ..
Dann habe ich mir eine andere Texture genommen z.b den LKW habe den auf func_breakable ( Name Bomb ) und bei Target on Break ( Bomb ) und bei Flags auf Only Tigger so damit sollte es ja gehen nun ja bome legen geht nur sobalt die Bombe explodiert fliege ich auch CS raus also cs schließt sich und nix geht ..
Fliege aber Raus wenn ich zu nah an der Bombe bin ?? Ist das ein zusatz Feature *lol* :) .. Spaß muß sein :)
MOD : HalfLife : Counter Strike 1.6
Wo kann der fehler liegen ?
Für Controlle hier das Log
** Executing... ** Command: Change Directory ** Parameters: D:\Games\Steam\SteamApps\katharina-rudnik@web.de\counter-strike\
** Executing... ** Command: Copy File ** Parameters: "G:\mapping\MAPS\Labyrinth.map" "G:\\Labyrinth.map"
** Executing... ** Command: G:\mapping\zhlt253\hlcsg.exe ** Parameters: "G:\\Labyrinth"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: G:\mapping\zhlt253\hlcsg.exe G:\\Labyrinth
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering G:\\Labyrinth.map CreateBrush: 20%...30%...50%...60%...80%...90%... (0.09 seconds) SetModelCenters: 40%...70%... (0.00 seconds) CSGBrush: 20%...50%...70%... (0.11 seconds) Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\decals.wad Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\halflife.wad Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\liquids.wad Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\cs_robbery.wad Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\de_pipeline.wad added 1 additional animating textures. Texture usage is at 0.87 mb (of 4.00 mb MAX) 0.41 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: G:\mapping\zhlt253\hlbsp.exe ** Parameters: "G:\\Labyrinth"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: G:\mapping\zhlt253\hlbsp.exe G:\\Labyrinth
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'G:\\Labyrinth.prt' 0.56 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: G:\mapping\zhlt253\hlvis.exe ** Parameters: "G:\\Labyrinth"
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: G:\mapping\zhlt253\hlvis.exe G:\\Labyrinth
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
56 portalleafs 136 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) average leafs visible: 26 g_visdatasize:536 compressed from 392 0.08 seconds elapsed
----- END hlvis -----
** Executing... ** Command: G:\mapping\zhlt253\hlrad.exe ** Parameters: -extra "G:\\Labyrinth"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: G:\mapping\zhlt253\hlrad.exe -extra G:\\Labyrinth
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
1753 faces Create Patches : 17741 base patches 0 opaque faces 322540 square feet [46445792.00 square inches] Error: No Lights! Description: lighting of map halted (I assume you do not want a pitch black map!) Howto Fix: Put some lights in the map.
----- END hlrad -----
THX
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