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Autor Beitrag
000
26.11.2005, 06:32
noclaninside



Hi ,ich habe soeben einen Bomben Platz erstellt :) ..

Habe dafür eine Texture genommen die auf ( func_bomb_target ) gestellt und bei Target auf ( bomb ) gestellt ..

Dann habe ich mir eine andere Texture genommen z.b den LKW habe den auf func_breakable ( Name Bomb ) und bei Target on Break ( Bomb ) und bei Flags auf Only Tigger so damit sollte es ja gehen nun ja bome legen geht nur sobalt die Bombe explodiert fliege ich auch CS raus also cs schließt sich und nix geht ..

Fliege aber Raus wenn ich zu nah an der Bombe bin ?? Ist das ein zusatz Feature *lol* :) .. Spaß muß sein :)

MOD : HalfLife : Counter Strike 1.6

Wo kann der fehler liegen ?

Für Controlle hier das Log

** Executing...
** Command: Change Directory
** Parameters: D:\Games\Steam\SteamApps\katharina-rudnik@web.de\counter-strike\

** Executing...
** Command: Copy File
** Parameters: "G:\mapping\MAPS\Labyrinth.map" "G:\\Labyrinth.map"

** Executing...
** Command: G:\mapping\zhlt253\hlcsg.exe
** Parameters: "G:\\Labyrinth"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: G:\mapping\zhlt253\hlcsg.exe G:\\Labyrinth

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering G:\\Labyrinth.map
CreateBrush:
20%...30%...50%...60%...80%...90%... (0.09 seconds)
SetModelCenters:
40%...70%... (0.00 seconds)
CSGBrush:
20%...50%...70%... (0.11 seconds)
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\decals.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\halflife.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\half-life\valve\liquids.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\cs_robbery.wad
Using WAD File: \games\steam\steamapps\katharina-rudnik@web.de\counter-strike\cstrike_german\de_pipeline.wad
added 1 additional animating textures.
Texture usage is at 0.87 mb (of 4.00 mb MAX)
0.41 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: G:\mapping\zhlt253\hlbsp.exe
** Parameters: "G:\\Labyrinth"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: G:\mapping\zhlt253\hlbsp.exe G:\\Labyrinth

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'G:\\Labyrinth.prt'
0.56 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: G:\mapping\zhlt253\hlvis.exe
** Parameters: "G:\\Labyrinth"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: G:\mapping\zhlt253\hlvis.exe G:\\Labyrinth

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

56 portalleafs
136 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
average leafs visible: 26
g_visdatasize:536 compressed from 392
0.08 seconds elapsed

----- END hlvis -----

** Executing...
** Command: G:\mapping\zhlt253\hlrad.exe
** Parameters: -extra "G:\\Labyrinth"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: G:\mapping\zhlt253\hlrad.exe -extra G:\\Labyrinth

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

1753 faces
Create Patches : 17741 base patches
0 opaque faces
322540 square feet [46445792.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.

----- END hlrad -----

THX

--

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001
26.11.2005, 09:16
Andy



Laut Log-Analyzer ist bis auf "Error: No Lights!" alles mit deinem Log in ordnung.

func_bomb_target
Target:Bomb <-- Triggert deinen func_breakable Bomb

func_breakable
Name:Bomb <-- Bomb Zerstört sich
Target on Break:Bomb <-- Triggert nach zerstörung "Bomb"
Flag: Only Trigger

was gemerkt?

Aber was soll "Fliege aber Raus wenn ich zu nah an der Bombe bin??" heisen?

--

[ThW-Code] [es gibt eine editierfunktion!(dp)][Eisregen]
zensieren kann uebrigens nur ein staat, wir haben da noch probleme mit der anerkennung "dp"
Fr?her war alles nur gut heute ist alles besser doch manchmal w?re es besser wenn wieder alles nur gut w?re.

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002
26.11.2005, 10:43
Richman
Moderator


Ich denke das Problem liegt daran, dass sich ein func_breakable selbst triggert. Entferne mal den Target-Eintrag beim func_breakable!

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

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