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Autor Beitrag
000
26.12.2002, 19:40
eGGman



Ich brauche dringend schnelle und gute Hilfe!!!
Ich bin mit einer Map fertig geworden. Als ich sie kompilen wollten kam ein Fehler: "Bad surface extent 7056/0".
Wie kann ich ich den Fehler beheben?

Bitte HELFEN !!!

Danke im Vorraus

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001
10.02.2003, 00:24
CoS Map Bauer



ok ich hab nen fehler wegen leaks:

** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Counter-Strike

** Executing...
** Command: Copy File
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.map" "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlcsg.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"

hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)
Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad
Using WAD File: \sierra\counter-strike\cstrike\cstraining.wad
Using WAD File: \sierra\counter-strike\cstrike\torntextures.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad
Using WAD File: \sierra\counter-strike\cstrike\ajawad.wad
Using WAD File: \sierra\counter-strike\cstrike\chateau.wad
Using WAD File: \sierra\counter-strike\cstrike\as_tundra.wad
Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad
Using WAD File: \sierra\counter-strike\cstrike\tswad.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_office.wad
Using WAD File: \sierra\counter-strike\cstrike\cos.wad
added 4 additional animating textures.
Texture usage is at 2.24 mb (of 4.00 mb MAX)
21.42 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlbsp.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"

hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity ambient_generic @ (-652,-340, 16)
Fatal:
LEAK's in hull 0 will generate a pointfile which should be used to locate
the leak in the game. LEAK's in the other hulls can be more serious, as
if they are not fixed the world might be broken (i.e. it might be possible
to fall out of the world, to pass through walls, or just get stuck inside
a wall.

The entity listed in the error is the source of where the leak was detected.
In the case of it being in hull 0, this is the approximate location of the
start of the pointfile. For the other hulls, it should be used as the
approxmite area a collision hull problem could exist.

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-248,-1132,-419)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-264,-1248,-419)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-248,-1132,-419)
10.41 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\netvis.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"

Netvis must be run either as a server (-server)
or as a client (-connect servername)

netvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)

-= netvis Options =-

-full : Full vis
-fast : Fast vis

-connect address : Connect to netvis server at address as a client
-server : Run as the netvis server
-port # : Use a non-standard port for netvis
-rate # : Alter the display update rate

-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

In netvis one computer must be the server and all the rest are the clients.
The server should be started with : netvis -server mapname
And the clients should be started with : netvis -connect servername

The default socket it uses is 21212 and can be changed with -port
The default update rate is 60 seconds and can be changed with -rate

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlrad.exe
** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"

hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlrad.exe C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-
>> ERRORLOG C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.err detected, hlrad processing halted
>> If you have fixed the problem, you can delete the file and rerun hlrad
----- END hlrad -----

---------------------------------------------------------------------------

aber ich hab schon alles durchsucht und nix gefunden. Also hab ich mir gedacht ich ignoriere den Fehler einfach mal aber als ich dann cs starte steht da:

Bad_surface 26848/0 und ich hab kein Plan wo diese scheiß Textur sein kann die zu groß ist!!!

HILFE..................

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002
10.02.2003, 18:55
[KoC]Nightwolf



Bei Problemen, das Leck zu finden, gibt's die "Pointfile-Methode":

Dazu muß neben dem mapname.bsp auch das mapname.pts-file (wird während des Kompile-Prozesses erzeugt) im Maps-Ordner von HalfLife sein. Man startet dann HL mit der Befehlszeile

hl.exe -dev -console +map mapname.bsp

...und gibt in der Konsole (^-Taste) "pointfile" ein (ohne die Anführungszeichen). Wenn man nun innerhalb oder außerhalb der Map sucht (Konsolenbefehl: noclip 1), findet man eine schwarz-weiß gestrichelte Linie. Diese Linie führt irgendwann aus dem die Map umgebenden "Nichts" durch das Leck in den Innenraum der Map --> Leck gefunden.

Falls die Strichellinie zu kurz sein sollte, startet man HL mit folgender Befehlszeile:

hl.exe -dev -console -particles 10000 +map mapname.bsp

Dadurch wird die Strichellinie länger.

Der Maximalwert für "particles" liegt zwischen 15000 und 16000, man kann aber ohne Probleme 20000 angeben, dann wird automatisch das Maximum verwendet.

"Pointfile" funktioniert nur im Software-Modus!

Dass müsste die Lösung fur dein Problem sein. :-)
[KoC]Nightwolf

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003
21.02.2003, 10:58
G-Fyre



kannst das pointfile auch einfach im hammer editor laden oder worldcraft dann kannste sehen wo die rote linie aufhoert, da isses

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Meine erste map : http://www.cs-strike.org/maps/de_ess.zip

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