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ok ich hab nen fehler wegen leaks:
** Executing... ** Command: Change Directory ** Parameters: C:\Sierra\Counter-Strike
** Executing... ** Command: Copy File ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.map" "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlcsg.exe ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"
hlcsg v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.02 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds) Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad Using WAD File: \sierra\counter-strike\cstrike\cstraining.wad Using WAD File: \sierra\counter-strike\cstrike\torntextures.wad Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad Using WAD File: \sierra\counter-strike\cstrike\ajawad.wad Using WAD File: \sierra\counter-strike\cstrike\chateau.wad Using WAD File: \sierra\counter-strike\cstrike\as_tundra.wad Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad Using WAD File: \sierra\counter-strike\cstrike\tswad.wad Using WAD File: \sierra\counter-strike\cstrike\cs_office.wad Using WAD File: \sierra\counter-strike\cstrike\cos.wad added 4 additional animating textures. Texture usage is at 2.24 mb (of 4.00 mb MAX) 21.42 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlbsp.exe ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"
hlbsp v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity ambient_generic @ (-652,-340, 16) Fatal: LEAK's in hull 0 will generate a pointfile which should be used to locate the leak in the game. LEAK's in the other hulls can be more serious, as if they are not fixed the world might be broken (i.e. it might be possible to fall out of the world, to pass through walls, or just get stuck inside a wall.
The entity listed in the error is the source of where the leak was detected. In the case of it being in hull 0, this is the approximate location of the start of the pointfile. For the other hulls, it should be used as the approxmite area a collision hull problem could exist.
Leak pointfile generated
Warning: === LEAK in hull 1 === Entity info_player_start @ (-248,-1132,-419) Warning: === LEAK in hull 2 === Entity info_player_start @ (-264,-1248,-419) Warning: === LEAK in hull 3 === Entity info_player_start @ (-248,-1132,-419) 10.41 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\netvis.exe ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"
Netvis must be run either as a server (-server) or as a client (-connect servername)
netvis v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com)
-= netvis Options =-
-full : Full vis -fast : Fast vis
-connect address : Connect to netvis server at address as a client -server : Run as the netvis server -port # : Use a non-standard port for netvis -rate # : Alter the display update rate
-texdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
In netvis one computer must be the server and all the rest are the clients. The server should be started with : netvis -server mapname And the clients should be started with : netvis -connect servername
The default socket it uses is 21212 and can be changed with -port The default update rate is 60 seconds and can be changed with -rate
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlrad.exe ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-"
hlrad v2.4.2 rel (Nov 9 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt\zhlt\hlrad.exe C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=- >> ERRORLOG C:\Sierra\Counter-Strike\cstrike\maps\-=[CoS-Clan-Base]=-.err detected, hlrad processing halted >> If you have fixed the problem, you can delete the file and rerun hlrad ----- END hlrad -----
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aber ich hab schon alles durchsucht und nix gefunden. Also hab ich mir gedacht ich ignoriere den Fehler einfach mal aber als ich dann cs starte steht da:
Bad_surface 26848/0 und ich hab kein Plan wo diese scheiß Textur sein kann die zu groß ist!!!
HILFE..................
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