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das ist doch glaub ich die .log odda?
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Games\Steam\SteamApps\*****.de\half-life
** Executing... ** Command: Copy File ** Parameters: "C:\Maps\bunker.map" "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker.map"
** Executing... ** Command: C:\PROGRA~1\zhlt253\hlcsg.exe ** Parameters: "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\zhlt253\hlcsg.exe "C:\Programme\Games\Steam\SteamApps\* *****\day of defeat\dod\maps\bunker" Entering C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds) SetModelCenters: 70%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
Using Wadfile: \programme\games\steam\steamapps\*****.de\day of defeat\dod\overlord.wad - Contains 8 used textures, 88.89 percent of map (28 textures in wad) Using Wadfile: \programme\games\steam\steamapps\*****.de\day of defeat\dod\himmel.wad - Contains 1 used texture, 11.11 percent of map (1 textures in wad)
Texture usage is at 0.68 mb (of 4.00 mb MAX) 0.23 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\zhlt253\hlbsp.exe ** Parameters: "C:\Programme\Games\Steam\SteamApps\******.de\day of defeat\dod\maps\bunker"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\zhlt253\hlbsp.exe "C:\Programme\Games\Steam\SteamApps\******.de\day of defeat\dod\maps\bunker"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Programme\Games\Steam\SteamApps\*****.prt' 0.33 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\zhlt253\hlvis.exe ** Parameters: "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\zhlt253\hlvis.exe "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker" 86 portalleafs 197 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds) average leafs visible: 29 g_visdatasize:1078 compressed from 946 0.08 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\zhlt253\hlrad.exe ** Parameters: "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\zhlt253\hlrad.exe "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
1454 faces Create Patches : 18464 base patches 0 opaque faces 360504 square feet [51912636.00 square inches] 14 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.86 seconds) visibility matrix : 20.3 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (48.59 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.80 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.13 seconds) Transfer Lists : 47523046 : 47.52M transfers Indices : 4911420 : 4.68M bytes Data : 190092184 : 181.29M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.13 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.70 seconds) 161.63 seconds elapsed [2m 41s]
----- END hlrad -----
** Executing... ** Command: C:\PROGRA~1\Games\Steam\STEAMA~1\******.DE\DAYOFD~1\hl.exe ** Parameters: +map "bunker"
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