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Autor Beitrag
000
30.04.2004, 16:55
muGi



also ich hab grad so angefangen mich furs mappen zu interessieren da kommen schon die ersten probleme. also ich hab mir sone map fur DoD gebastelt und will die nun kompilieren , da gibs ja die zwei (hammer 3.5) Einstellungen "normal" und "expert" wenn ich nun normal machen und er fertig ist startet er zwar dod aber laedt die map nich weil er erst garkeine .bsp datei erstellt. wenn ich expert waehle muss ich ja comands und parms waehlen von den ich aber keine ahnung hab. vielleicht koennt ihr mir sagen warum er unter "normal" keine .bsp datei erstellt oder gebt mir die comand fur dod. danke

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001
30.04.2004, 16:56
Sir_Killalot



kompill log posten.

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002
30.04.2004, 16:56
Radiant



Les die 5 festen Threads

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But I think you have not been virgin before practising such kung-fu!
Otherwise, I couldn't have defeated you.
- San Fung Chang
Kleinmütige und Schwächlinge suchen den sicheren Weg. Über Gipfel geht der Held. - Lucius A. Seneca
g_bClipNazi = DEFAULT_CLIPNAZI;
Gratis Augenoberation!

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003
30.04.2004, 17:07
muGi



das ist doch glaub ich die .log odda?

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Games\Steam\SteamApps\*****.de\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Maps\bunker.map" "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker.map"

** Executing...
** Command: C:\PROGRA~1\zhlt253\hlcsg.exe
** Parameters: "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\zhlt253\hlcsg.exe "C:\Programme\Games\Steam\SteamApps\*
*****\day of defeat\dod\maps\bunker"
Entering C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)

Using Wadfile: \programme\games\steam\steamapps\*****.de\day of defeat\dod\overlord.wad
- Contains 8 used textures, 88.89 percent of map (28 textures in wad)
Using Wadfile: \programme\games\steam\steamapps\*****.de\day of defeat\dod\himmel.wad
- Contains 1 used texture, 11.11 percent of map (1 textures in wad)

Texture usage is at 0.68 mb (of 4.00 mb MAX)
0.23 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\zhlt253\hlbsp.exe
** Parameters: "C:\Programme\Games\Steam\SteamApps\******.de\day of defeat\dod\maps\bunker"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\zhlt253\hlbsp.exe "C:\Programme\Games\Steam\SteamApps\******.de\day of defeat\dod\maps\bunker"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Programme\Games\Steam\SteamApps\*****.prt'
0.33 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\zhlt253\hlvis.exe
** Parameters: "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\zhlt253\hlvis.exe "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"
86 portalleafs
197 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
average leafs visible: 29
g_visdatasize:1078 compressed from 946
0.08 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\zhlt253\hlrad.exe
** Parameters: "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\zhlt253\hlrad.exe "C:\Programme\Games\Steam\SteamApps\*****.de\day of defeat\dod\maps\bunker"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

1454 faces
Create Patches : 18464 base patches
0 opaque faces
360504 square feet [51912636.00 square inches]
14 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.86 seconds)
visibility matrix : 20.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (48.59 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.80 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.13 seconds)
Transfer Lists : 47523046 : 47.52M transfers
Indices : 4911420 : 4.68M bytes
Data : 190092184 : 181.29M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.13 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.70 seconds)
161.63 seconds elapsed [2m 41s]

----- END hlrad -----

** Executing...
** Command: C:\PROGRA~1\Games\Steam\STEAMA~1\******.DE\DAYOFD~1\hl.exe
** Parameters: +map "bunker"

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004
30.04.2004, 17:33
ScyTheMan
Moderator


Zitat:
BSP generation successful
Sie existiert, fragt sich nur wo. Aber dafür ist ja die Suche da, hättest du auch eher draufkommen können.

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Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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005
30.04.2004, 17:40
muGi



hm die .bsp hab ich jetzt gefunden bloß wenn ich sie starte ist alles schwarz O.o

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006
30.04.2004, 20:43
muGi



naja es funktioniert thx to all :)

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