000
09.08.2011, 19:07
KarLi
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hallo , ich habe angefangen mit VHE und BC arbeiten und hab paar probleme
wenn ich dass .map file kompiliere kriege ich verschiedene errors/warnings .
hier ist log
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\ZLHS\hlcsg.exe"-nowadtextures -wadconfig wad.cfg -wadcfgfile "C:\Program Files\cs 1.6 alles"-wadinclude timecounter.wad -wadinclude cs_assault.wad -wadinclude cstrike.WAD -wadinclude de_vegas.wad -wadinclude decals.wad -wadinclude halflife.wad -wadinclude liquids.wad -chart -estimate -texdata 8192 -lightdata 6144 "C:\Program Files\cs 1.6 alles\TestedMap" Entering C:\Program Files\cs 1.6 alles\TestedMap.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Error parsing wad.cfg, line 2: Expected start of wadfile configuration, '{', got 'liquids.wad' If you need help on usage of the wad.cfg file, be sure to check http://www.zhlt.info/using-wad.cfg.html that came in the zip file with these tools. Using mapfile wad configuration Wadinclude list : [zhlt.wad] [timecounter.wad] [cs_assault.wad] [cstrike.WAD] [de_vegas.wad] [decals.wad] [halflife.wad] [liquids.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.05 seconds)
danke fur ihre hilfe
karli
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001
09.08.2011, 19:07
KarLi
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Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 1096/32768 21920/655360 ( 3.3%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 47/32767 1880/1310680 ( 0.1%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/8388608 ( 0.0%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 23800 bytes ===
Including Wadfile: \program files\valve hammer editor\wads\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\de_vegas.wad - Contains 3 used textures, 17.65 percent of map (101 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\decals.wad - Contains 1 used texture, 5.88 percent of map (223 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\halflife.wad - Contains 12 used textures, 70.59 percent of map (3116 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Including Wadfile: \program files\cs 1.6 alles\wads\timecounter.wad - Contains 1 used texture, 5.88 percent of map (17 textures in wad)
added 1 additional animating textures. Texture usage is at 0.35 mb (of 8.00 mb MAX) 0.64 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\ZLHS\hlbsp.exe"-chart -estimate -texdata 8192 -lightdata 6144 "C:\Program Files\cs 1.6 alles\TestedMap"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 211 (0.01 seconds) BSP generation successful, writing portal file 'C:\Program Files\cs 1.6 alles\TestedMap.prt' SolidBSP [hull 1] 240 (0.01 seconds) SolidBSP [hull 2] 215 (0.01 seconds) SolidBSP [hull 3] 234 (0.01 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/400 192/25600 ( 0.8%) planes 374/32768 7480/655360 ( 1.1%) vertexes 797/65535 9564/786420 ( 1.2%) nodes 180/32767 4320/786408 ( 0.5%) texinfos 47/32767 1880/1310680 ( 0.1%) faces 646/65535 12920/1310700 ( 1.0%) clipnodes 613/32767 4904/262136 ( 1.9%) leaves 110/8192 3080/229376 ( 1.3%) marksurfaces 810/65535 1620/131070 ( 1.2%) surfedges 2822/512000 11288/2048000 ( 0.6%) edges 1428/256000 5712/1024000 ( 0.6%) texdata [variable] 370332/8388608 ( 4.4%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 3871/524288 ( 0.7%) 18 textures referenced === Total BSP file data space used: 437163 bytes === 0.12 seconds elapsed
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002
09.08.2011, 19:10
KarLi
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----- END hlbsp ----
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Program Files\ZLHS\hlrad.exe"-extra -sparse -bounce 15 -dscale 1.0 -smooth 180.0 -falloff 2 -chart -estimate -texdata 8192 -lightdata 6144 -lights "D:\Users\spartak\Desktop\FILES Unknown\cs cs#\Zoner's Half-Life Tools 3.4 Final 32 bit (ZHLT)\lights.rad""C:\Program Files\cs 1.6 alles\TestedMap"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 15 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 180.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 1.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
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003
09.08.2011, 19:10
KarLi
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[Reading texlights from 'C:\Program Files\ZLHS\lights.rad'] [59 texlights parsed from 'C:\Program Files\ZLHS\lights.rad']
[Reading texlights from 'D:\Users\spartak\Desktop\FILES Unknown\cs cs#\Zoner's Half-Life Tools 3.4 Final 32 bit (ZHLT)\lights.rad'] Warning: Redundant '+0~WHITE' def in 'C:\Program Files\ZLHS\lights.rad' AND 'D:\Users\spartak\Desktop\FILES Unknown\cs cs#\Zoner's Half-Life Tools 3.4 Final 32 bit (ZHLT)\lights.rad'!'D:\Users\spartak\Desktop\FILES Unknown\cs cs#\Zoner's Half-Life Tools 3.4 Final 32 bit (ZHLT)\lights.rad'! [59 texlights parsed from 'D:\Users\spartak\Desktop\FILES Unknown\cs cs#\Zoner's Half-Life Tools 3.4 Final 32 bit (ZHLT)\lights.rad']
Warning: No vis information, direct lighting only. 646 faces Create Patches : 6689 base patches 0 opaque faces 111884 square feet [16111337.00 square inches] 6 direct lights
BuildFacelights: (0.47 seconds) FinalLightFace: (0.10 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/400 192/25600 ( 0.8%) planes 374/32768 7480/655360 ( 1.1%) vertexes 797/65535 9564/786420 ( 1.2%) nodes 180/32767 4320/786408 ( 0.5%) texinfos 47/32767 1880/1310680 ( 0.1%) faces 646/65535 12920/1310700 ( 1.0%) clipnodes 613/32767 4904/262136 ( 1.9%) leaves 110/8192 3080/229376 ( 1.3%) marksurfaces 810/65535 1620/131070 ( 1.2%) surfedges 2822/512000 11288/2048000 ( 0.6%) edges 1428/256000 5712/1024000 ( 0.6%) texdata [variable] 370332/8388608 ( 4.4%) lightdata [variable] 242553/6291456 ( 3.9%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 3871/524288 ( 0.7%) 18 textures referenced === Total BSP file data space used: 679716 bytes === 0.68 seconds elapsed ----- END hlrad -----
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004
09.08.2011, 23:40
manionsen
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Warning: No vis information, direct lighting only. Führe zunächst alle Compieltools aus. Wie es scheint hast du VIS vergessen. Die Compilerreihenfolge lautet: hlcsg hlbsp hlvis hlrad
bei dir folgt rad direkt nach bsp
____ Der fehler mit den Wads ist der, dass du die wadcfgfile falsch erstellt hast. Wie du den Fehler behebst, wird sogar im log verraten, nämlich so: http://zhlt.info/using-wad.cfg.html
-wadcfgfile "C:\Program Files\cs 1.6 alles"-wadinclude timecounter.wad -wadinclude cs_assault.wad -wadinclude cstrike.WAD -wadinclude de_vegas.wad -wadinclude decals.wad -wadinclude halflife.wad -wadinclude liquids.wad das ist eh doppelt gemoppelt. du includest die wad's einmal per wadcfg und einmal per wadinclude? oder sind da unterschiedliche drinne? wenn es die gleichen sind, lasse entweder die wadcfgfile oder die wadincludes weg.
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Warning: Redundant '+0~WHITE' def in 'C:\Program Files\ZLHS\lights.rad' AND 'D:\Users\spartak\Desktop\FILES Unknown\cs cs#\Zoner's Half-Life Tools 3.4 Final 32 bit (ZHLT)\lights.rad'! Du benutzt anscheinend 2 verschiedene angaben für das texlight in den beiden rad-dateien. überprüfe das bitte, passe beide an oder lösche den falschen eintrag.
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Dieser Beitrag wurde am 09.08.2011 um 23:48 von manionsen bearbeitet.
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005
10.08.2011, 00:44
KarLi
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ich benutze kein VIS zurzeit weil ich den map will ich nur probieren.
also wenn ich VIS benutze dann krieg ich durch compiler hlvis.exe crash stopped working.
und mit wad.. ich krieg es garn nichts.. ich verstehe nicht ich habe geschrieben im wad.cfg
cs_Assault.wad cstrike.WAD de_vegas.wad decals.wad halflife.wad liquids.wad timecounter.wad zhlt.wad was brauch ich noch;/
immer krieg ich
Error parsing wad.cfg, line 2: Expected start of wadfile configuration, '{', got 'cstrike.WAD' If you need help on usage of the wad.cfg file, be sure to check http://www.zhlt.info/using-wad.cfg.html that came in the zip file with these tools. Using mapfile wad configuration Wadinclude list : [zhlt.wad] [timecounter.wad] [cs_assault.wad] [cstrike.WAD] [de_vegas.wad] [decals.wad] [halflife.wad] [liquids.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.02 seconds) SetModelCenters: (0.01 seconds) CSGBrush: (0.06 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 1096/32768 21920/655360 ( 3.3%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 47/32767 1880/1310680 ( 0.1%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/8388608 ( 0.0%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 23800 bytes ===
Including Wadfile: \program files\valve hammer editor\wads\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\de_vegas.wad - Contains 3 used textures, 17.65 percent of map (101 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\decals.wad - Contains 1 used texture, 5.88 percent of map (223 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\halflife.wad - Contains 12 used textures, 70.59 percent of map (3116 textures in wad) Including Wadfile: \program files\valve hammer editor\wads\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Including Wadfile: \program files\cs 1.6 alles\wads\timecounter.wad - Contains 1 used texture, 5.88 percent of map (17 textures in wad) also mit warning redundant error habe ich geloscht und geht es gut jetzt danke.
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006
10.08.2011, 03:17
manionsen
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ich benutze kein VIS zurzeit weil ich den map will ich nur probieren. Das macht überhaupt keinen Sinn. Kompiliere mit vis -fast, nimm bei rad -extra raus. Und -sparse bringt dir ohne vising auch gar nichts.
wegen des Fehlers der wadconfog: deswegen hab ich dir den link dazugeschrieben, der auch schon im log steht. du hälst die syntax der wadcfgfile nicht ein.
NAME_DER_KONFIGURATION { cs_Assault.wad cstrike.WAD de_vegas.wad decals.wad halflife.wad liquids.wad timecounter.wad zhlt.wad }
so wäre es richtig mit der wadcfgfile.
und dein csg-befehl lautet dann nicht:
-wadconfig wad.cfg -wadcfgfile "C:\Program Files\cs 1.6 alles" csg nimmt NUR wad.cfg, also brauchst du keinen Pfad zu spezifizieren. du bestimmst, welche config er nehmen soll, also in dem Beispiel von oben
-wadconfig NAME_DER_KONFIGURATION
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Dieser Beitrag wurde am 10.08.2011 um 03:24 von manionsen bearbeitet.
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007
10.08.2011, 05:13
KarLi
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Hallo, endlich habe ich den problem mit .wads repariert ich denke.. bitte schau auf die SS Hier: http://i25.lulzimg.com/56332f.png
Log: http://i25.lulzimg.com/2e85e6.png
danke... also hier krieg ich naechste 2 probleme :
1e error wenn kompiliere http://i25.lulzimg.com/c52904.png
2e error wenn kompiliere http://i25.lulzimg.com/5421eb.png
viele viele danke , und ich hoffe dass du ne idea hast auf die reste probleme.
karli
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008
10.08.2011, 14:15
manionsen
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Dass VIS manchmal anzeigt, es würde nicht funktionieren, kann schonmal vorkommen. einfach mal kurz warten, das geht in 99% der fälle nach wenigen minuten weg.
Das zweite scheint ein Fehler des Batchcompiler zu sein und nicht der Compiler. Führst du ihn als Admin aus? hast du vllt bei den kopiervorgängen die im compilefenster angezeigt werden keine berechtigungen? hast du gesagt, er solle die map direkt nach dem compilen starten und du hast den falschen pfad angegeben?
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009
22.12.2011, 20:31
KarLi
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hey hab alle meine problem gefixt .. danke manionsen :D
hier ist meine 1e map
http://cosy-climbing.net/maps.php?id.2480
danke anyway war alles einfach .
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