Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
05.06.2007, 09:33
No.XVII



Ích weiß nicht genau woran es liegt, jedes mal, wenn ich ich mehrere Objekte kopiere, und dann enteties einbinde kommt beim compiler "bad surface extents".
Gibt es eventuel ein Tracing Programm womit sich die Position des Fehlers in der Map finden lässt? Aus den Koordinaten werd ich irgendwie nicht so richtig schlau.

_________________________________________________________________
compile log
_________________________________________________________________
** Executing...
** Command: Change Directory
** Parameters: "F:\Half Life"

** Executing...
** Command: F:\Editor\VALVEH~1\tools\hlcsg.exe
** Parameters: "f:\maps\school day4"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: F:\Editor\VALVEH~1\tools\hlcsg.exe "f:\maps\school day4"
Entering f:\maps\school day4.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)

Using Wadfile: \half life\valve\halflife.wad
- Contains 13 used textures, 92.86 percent of map (3116 textures in wad)
Using Wadfile: \half life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \half life\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \half life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \half life\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \half life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \half life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \half life\valve\xeno.wad
- Contains 1 used texture, 7.14 percent of map (264 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.15 mb (of 4.00 mb MAX)
0.91 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: F:\Editor\VALVEH~1\tools\hlbsp.exe
** Parameters: "f:\maps\school day4"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: F:\Editor\VALVEH~1\tools\hlbsp.exe "f:\maps\school day4"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1180 (0.14 seconds)
BSP generation successful, writing portal file 'f:\maps\school day4.prt'
SolidBSP [hull 1] 500...1000...1248 (0.20 seconds)
SolidBSP [hull 2] 500...1000...1128 (0.22 seconds)
SolidBSP [hull 3] 500...1000...1265 (0.27 seconds)
1.69 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: F:\Editor\VALVEH~1\tools\hlvis.exe
** Parameters: "f:\maps\school day4"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: F:\Editor\VALVEH~1\tools\hlvis.exe "f:\maps\school day4"
677 portalleafs
2167 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.14 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (72.50 seconds)
average leafs visible: 169
g_visdatasize:46789 compressed from 57545
74.70 seconds elapsed [1m 14s]

----- END hlvis -----

** Executing...
** Command: F:\Editor\VALVEH~1\tools\hlrad.exe
** Parameters: "f:\maps\school day4"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: F:\Editor\VALVEH~1\tools\hlrad.exe "f:\maps\school day4"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'F:\Editor\VALVEH~1\tools\lights.rad']
[59 texlights parsed from 'F:\Editor\VALVEH~1\tools\lights.rad']

2831 faces
Create Patches : 18523 base patches
0 opaque faces
222954 square feet [32105432.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error:
for Face 2801 (texture lab1_door7) at
(-3426.000 -1036.000 -200.000) (-3428.000 -1036.000 -200.000) (-3428.000 -972.000 -200.000) (-3426.000 -972.000 -200.000)
Error: Bad surface extents (603 x 7)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "f:\maps\school day4.bsp" "F:\Half Life\valve\maps\school day4.bsp"

** Executing...
** Command: Copy File
** Parameters: "f:\maps\school day4.pts" "F:\Half Life\valve\maps\school day4.pts"

--

zum Seitenanfang zum Seitenende Profil || Suche
001
05.06.2007, 09:38
elchupacabre



Wall of Text hits u critically. U die.

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%...Error:
for Face 2801 (texture lab1_door7) at
(-3426.000 -1036.000 -200.000) (-3428.000 -1036.000 -200.000) (-3428.000 -972.000 -200.000) (-3426.000 -972.000 -200.000)
Error: Bad surface extents (603 x 7)
Check the file ZHLTProblems.html for a detailed explanation of this problem

!!!! Error: for Face 2801 (texture lab1_door7) !!!

Würd mal vorschlagen das Ding zu löschen und neu zu machen. Neu texturieren

--

zum Seitenanfang zum Seitenende Profil || Suche
002
05.06.2007, 09:47
No.XVII



Ist mir schon klar, dass "texture lab1_door7" das Problem ist, nur jedes mal, wenn ich die Textur neu einbinde, kommt der selbe Fehler.
Das mit dem Tracing Programm war eher ne allgemeine Frage.

--

zum Seitenanfang zum Seitenende Profil || Suche