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hier is mein log
** Executing... ** Command: Change Directory ** Parameters: C:\Program Files\Valve
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\de_nuke_hartzIV.map" "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV" Entering C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.10 seconds) SetModelCenters: 10%...20%...30%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.49 seconds)
Using Wadfile: \program files\valve\valve\halflife.wad - Contains 13 used textures, 48.15 percent of map (3116 textures in wad) Using Wadfile: \program files\valve\valve\liquids.wad - Contains 1 used texture, 3.70 percent of map (32 textures in wad) Using Wadfile: \program files\valve\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \program files\valve\cstrike\cstrike.wad - Contains 2 used textures, 7.41 percent of map (123 textures in wad) Using Wadfile: \program files\valve\cstrike\cs_dust.wad - Contains 2 used textures, 7.41 percent of map (28 textures in wad) Using Wadfile: \program files\valve\cstrike\de_airstrip.wad - Contains 9 used textures, 33.33 percent of map (69 textures in wad)
added 1 additional animating textures. Texture usage is at 0.90 mb (of 4.00 mb MAX) 0.65 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...915 (0.06 seconds) BSP generation successful, writing portal file 'C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV.prt' SolidBSP [hull 1] 500...653 (0.03 seconds) SolidBSP [hull 2] 500...598 (0.03 seconds) SolidBSP [hull 3] 500...796 (0.04 seconds) 0.48 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV" 494 portalleafs 1523 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.31 seconds) average leafs visible: 80 g_visdatasize:18261 compressed from 30628 3.56 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe ** Parameters: "C:\Program Files\Steam\SteamApps\id0948\counter-strike\cstrike_german\maps\de_nuke_hartzIV"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 2 threads [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad'] ignoring bad texlight '//lights.rad ' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file ' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Example - ' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness ' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind ' in C:\PROGRA~1\VALVEH~1\tools\lights.radignoring bad texlight '//when you are complieing your map ' in C:\PROGRA~1\VALVEH~1\tools\lights.rad[60 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
2062 faces 132967 square feet [19147352.00 square inches] 18818 patches after subdivision 5 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... ************ ERROR ************ Bad surface extents
hab jetz echt 3stunden oder länger gesucht und finde nichts, außer leute die ihre probleme selber gelöst haben....ohne dies zu erläutern.... komm nich weiter. der compile log analayzier sagt keine fehlermeldung alt+p auch nich im forum find ich auch nur bad-surfaces-mit-bestimmten-positionen-thrads und sonst find ich auch nichts passendes.... was is da los? help1!
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