Es gibt ja jetzt schon ne Zeit lang die Compiler, die den -subdivide 256 schaffen. Bis jetzt haben mir die auch immer treu Dienste geleisetet. Nur seid neuestem ärgern die mich mit einen "bad surface extents", wenn ich mit -subdivide 256 compile. Wenn ich ohne -subdivide 256 compile, also mit den klassischen 240, geht alles reibungslos. Weiß einer, woran dieser Fehler liegt?
hlcsg v2.5.3 rel Custom Build 1.7p8 (Apr 17 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:\SPIELE\HALF-L~1\HAMMER\HLCSG.EXE C:\Spiele\Half-Life\hammer\maps\frozen.map
Entering C:\Spiele\Half-Life\hammer\maps\frozen.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
20 brushes (totalling 112 sides) discarded from clipping hulls
CreateBrush:
(1.43 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.34 seconds)
Including Wadfile: \spiele\half-life\hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \spiele\half-life\ns\frozen.wad
- Contains 25 used textures, 100.00 percent of map (38 textures in wad)
Texture usage is at 1.65 mb (of 4.00 mb MAX)
6.48 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p8 (Apr 17 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: C:\SPIELE\HALF-L~1\HAMMER\HLBSP.EXE -subdivide 256 C:\Spiele\Half-Life\hammer\maps\frozen.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 256 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Spiele\Half-Life\hammer\maps\frozen.prt'
4.83 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p8 (Apr 17 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:\SPIELE\HALF-L~1\HAMMER\HLVIS.EXE -full C:\Spiele\Half-Life\hammer\maps\frozen.map
730 portalleafs
2354 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(6.76 seconds)
LeafThread:
(880.13 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 470 and 472:
(149.333 -1632.000 -202.666)
(128.000 -1504.000 -352.000)
(32.000 -1407.999 -352.000)
(128.000 -1664.000 -128.000)
(128.000 -1664.000 -128.000)
average leafs visible: 227
g_visdatasize:47546 compressed from 67160
887.05 seconds elapsed [14m 47s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p8 (Apr 17 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:\SPIELE\HALF-L~1\HAMMER\HLRAD.EXE -extra -bounce 10 -smooth 80 -dscale 1 C:\Spiele\Half-Life\hammer\maps\frozen.map
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
math functions [ new ] [ new ]
[Reading texlights from 'C:\SPIELE\HALF-LIFE\HAMMER\lights.rad']
[52 texlights parsed from 'C:\SPIELE\HALF-LIFE\HAMMER\lights.rad']
1960 faces
Create Patches : 16807 base patches
0 opaque faces
248190 square feet [35739360.00 square inches]
1 direct lights
BuildFacelights:
Error:
for Face 804 (texture fro_fine2) at
(0.000 320.000 256.000) (96.000 320.000 0.000) (0.000 64.000 256.000)
Error: Bad surface extents (16 x 17)
Check the file ZHLTProblems.html for a detailed explanation of this problem
----- END hlrad -----
--