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000
11.03.2002, 19:32
Bluing



Also, bei hlcc kann man doch den punkt zhlt-support on anklicken.
da kommt dann das:
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\SIERRA\Worldcraft\maps\neu1.map
Error: Entity 0, Brush 202: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 202: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 203: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 203: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 204: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 204: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 205: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 206: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 207: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 207: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 208: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 208: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 209: mixed face contents
Texture -1CASTWLL and !WATERBLUE
Error: Entity 0, Brush 209: mixed face contents
Texture -1CASTWLL and !WATERBLUE

----- END hlcsg -----

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\SIERRA\WORLDC~1\ZHLT\HLBSP.EXE -high D:\SIERRA\Worldcraft\maps\neu1
>> There was a problem compiling the map.
>> Check the file D:\SIERRA\Worldcraft\maps\neu1.log for the cause.

----- END hlbsp -----

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\SIERRA\WORLDC~1\ZHLT\HLVIS.EXE -high D:\SIERRA\Worldcraft\maps\neu1
>> There was a problem compiling the map.
>> Check the file D:\SIERRA\Worldcraft\maps\neu1.log for the cause.

----- END hlvis -----

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\SIERRA\WORLDC~1\ZHLT\HLRAD.EXE -extra -high D:\SIERRA\Worldcraft\maps\neu1
>> There was a problem compiling the map.
>> Check the file D:\SIERRA\Worldcraft\maps\neu1.log for the cause.

----- END hlrad -----

Und wnn ich das nicht anklicke, dann gehts, aber da sind dann überall so
ins unendliche gehende Brushes (Dächer, säulen, ...)

Kann mir einer Helfen?

Vielen dank im vorraus

Bluing

--

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001
11.03.2002, 19:44
Tubgirl



Fehler: Mixed Face contents = Auf einem Brush sind texturen, die unterschiedliche eigenschaften haben, z.B. auf der einen Seite Mauer und auf der anderen Wasser... das geht net und ergibt diesen Fehler
Lösung: Brush finden, nur Texturen mit gleichen eigenschaften (NUR wasser oder NUR normal) draufpappen

--

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002
12.03.2002, 16:30
Bluing



Hat geholfen, aber jetzt gibts ein neuer problem :-(

hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\SIERRA\WORLDC~1\HLCSG.EXE D:\SIERRA\Worldcraft\maps\neu1

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\SIERRA\Worldcraft\maps\neu1.map
CreateBrush:
(59.20 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(10.72 seconds)
Using WAD File: \sierra\counter-strike\valve\halflife.wad
Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad
Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_cbble.wad
Using WAD File: \sierra\counter-strike\cstrike\de_village.wad
Using WAD File: \sierra\counter-strike\valve\schneemobil.wad
added 5 additional animating textures.
Texture usage is at 1.60 mb (of 4.00 mb MAX)
71.56 seconds elapsed [1m 11s]

----- END hlcsg -----

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\SIERRA\WORLDC~1\HLBSP.EXE D:\SIERRA\Worldcraft\maps\neu1

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity env_sprite @ (-1740,-739, -13)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity env_sprite @ (-1740,-739, -13)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ (-1740,-739, -13)
26.52 seconds elapsed

----- END hlbsp -----

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\SIERRA\WORLDC~1\HLVIS.EXE D:\SIERRA\Worldcraft\maps\neu1
>> There was a problem compiling the map.
>> Check the file D:\SIERRA\Worldcraft\maps\neu1.log for the cause.

----- END hlvis -----

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\SIERRA\WORLDC~1\HLRAD.EXE D:\SIERRA\Worldcraft\maps\neu1
>> There was a problem compiling the map.
>> Check the file D:\SIERRA\Worldcraft\maps\neu1.log for the cause.

----- END hlrad -----

Was bedeutet das?

Danke

Bluing

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003
12.03.2002, 16:43
the-middleman



meinst du dass Leak in hull 0?
das heisst das deine map irgendwo undicht ist.
Sie muss so gebaut sein, dass man von innen nie nach aussen kann.
Kein nochsokleines Loch darf da sein

--

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Anschauen: Spirit of Half-Life: Legion

The Trap ist mit abstand die fantastischste Mod die ich seit langem gespielt habe!

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