000
16.03.2005, 09:00
SpIrItLight
|
Hi
Habe mal ein paar Arealportale eingefügt und zwar an dieser Stellen hier an den drein Türen. http://www.directupload.net/images/050316/L9A8FP5s.jpg 1.Frage ist es an solchen Stellen überhaubt möglich Areaportale zu setzen ? Denn als ich meine Map compiliert habe sind mir drei Meldungen zu beginn des compilierens aufgefallen. Hier die Log:
materialPath: i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\materials Loading I:\Programme\Valve\Steam\SteamApps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... Merged 714 detail faces... done (0) Merging details... done (1) FixTjuncs... PruneNodes... WriteBSP... done (1) writing I:\Programme\Valve\Steam\SteamApps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_day03_06... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (1) (547480 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (741125 bytes) Error! prop_static using model "./models/props_c17/lamp001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "./models/props_c17/lamp001a.mdl"! Error loading studio model ""! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing I:\Programme\Valve\Steam\SteamApps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp 17 seconds elapsed
1 threads reading i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp reading i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.prt 1462 portalclusters 4835 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 11203 visible clusters (0.00%) Total clusters visible: 748653 Average clusters visible: 512 Building PAS... Average clusters audible: 1410 visdatasize:470796 compressed from 538016 writing i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp 2 hours, 16 minutes, 40 seconds elapsed
[Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp 15377 faces 3 degenerate faces 1672790 square feet [240881808.00 square inches] 10 displacements 28801 square feet [4147477.50 square inches] 15374 patches before subdivision 138620 patches after subdivision 61 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 6375841, max 250 transfer lists: 48.6 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(197516, 168468, 120502) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(28990, 23288, 14954) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(6353, 4963, 2860) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1624, 1244, 652) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(452, 339, 164) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(132, 97, 44) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(39, 28, 12) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(12, 9, 3) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 3, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s)..... Done<67.0304 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish Computing detail prop lighting : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 of 8 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 55/1024 2640/49152 ( 5.4%) brushes 1233/8192 14796/98304 (15.1%) brushsides 8523/65536 68184/524288 (13.0%) planes 6526/65536 130520/1310720 (10.0%) vertexes 24507/65536 294084/786432 (37.4%) nodes 3191/65536 102112/2097152 ( 4.9%) texinfos 1645/12288 118440/884736 (13.4%) texdata 275/2048 8800/65536 (13.4%) dispinfos 10/0 1760/0 ( 0.0%) disp_verts 810/0 16200/0 ( 0.0%) disp_tris 1280/0 2560/0 ( 0.0%) disp_lmsamples 66596/0 66596/0 ( 0.0%) faces 15377/65536 861112/3670016 (23.5%) origfaces 4154/65536 232624/3670016 ( 6.3%) leaves 3247/65536 181832/3670016 ( 5.0%) leaffaces 19583/65536 39166/131072 (29.9%) leafbrushes 3524/65536 7048/131072 ( 5.4%) surfedges 89044/512000 356176/2048000 (17.4%) edges 49667/256000 198668/1024000 (19.4%) worldlights 60/8192 5280/720896 ( 0.7%) waterstrips 1559/32768 15590/327680 ( 4.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 26451/65536 52902/131072 (40.4%) cubemapsamples 7/1024 112/16384 ( 0.7%) overlays 30/512 10560/180224 ( 5.9%) lightdata [variable] 42468184/0 ( 0.0%) visdata [variable] 470796/16777216 ( 2.8%) entdata [variable] 53042/393216 (13.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/41628 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/11876 ( 0.0%) pakfile [variable] 103697/0 ( 0.0%) Win32 Specific Data: physics [variable] 547480/4194304 (13.1%) ==== Total Win32 BSP file data space used: 46430964 bytes ==== Linux Specific Data: physicssurface [variable] 741125/6291456 (11.8%) ==== Total Linux BSP file data space used: 46624609 bytes ====
Total triangle count: 41587 Writing i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp 2 hours, 43 minutes, 39 seconds elapsed
materialPath: i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\materials Loading I:\Programme\Valve\Steam\SteamApps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... Wrote I:\Programme\Valve\Steam\SteamApps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.lin Brush 323851: areaportal brush doesn't touch two areas Brush 323801: areaportal brush doesn't touch two areas Brush 323719: areaportal brush doesn't touch two areas
done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... Merged 816 detail faces... done (0) Merging details... done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) writing I:\Programme\Valve\Steam\SteamApps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.prt... done (1) Creating default cubemaps for env_cubemap using skybox sky_day01_09... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (1) (549397 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (743042 bytes) Error! prop_static using model "./models/props_c17/lamp001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "./models/props_c17/lamp001a.mdl"! Error loading studio model ""! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing I:\Programme\Valve\Steam\SteamApps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp 25 seconds elapsed
1 threads reading i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp reading i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.prt 1021 portalclusters 3222 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 4537 visible clusters (0.00%) Total clusters visible: 419592 Average clusters visible: 410 Building PAS... Average clusters audible: 980 visdatasize:245198 compressed from 261376 writing i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp 46 minutes, 15 seconds elapsed
[Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading i:\programme\valve\steam\steamapps\darkwolf626\half-life 2 deathmatch\hl2mp\maps\dm_building_site.bsp 14841 faces 3 degenerate faces 1676139 square feet [241364016.00 square inches] 10 displacements 28801 square feet [4147477.50 square inches] 14838 patches before subdivision zero area child patch zero area child patch 137988 patches after subdivision 61 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 6307771, max 250 transfer lists: 48.1 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(241978, 214702, 161326) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(31584, 25806, 16700) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(6449, 5157, 3002) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1580, 1244, 658) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(432, 335, 164) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(124, 95, 43) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(37, 28, 12) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(11, 8, 3) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(3, 3, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s)..... Done<60.3089 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish Computing detail prop lighting : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 of 8 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
--
|