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Bei mir sind seit langem auch wieder zwei probleme aufgetaucht....
Das erste ist, dass ein brush im 3d-sky eine andere farbe (wegen der beleuchtung vermute ich) als ein brush mit selber textur in der "originalmap" hat, obwohl die light_environments in beiden exakt die selben sind.
Das zweite sind areaportals...ich hab meine ganze map schön abgedichtet, hab weder leaks noch sonst irgendwelche fehlermeldungen im compilelog und hab alles auf normal compiliert....trotzdem wird an manchen stellen mit areaportals (es sind immer die gleichen stellen) die nächste area erst sichtbar wenn ich das areaportal durchquert hab...
Ich geb euch den compilelog trotzdem mal und hoffe ihr könnt helfn.....
** Executing... ** Command: "c:\dominik\spiele\steam\steamapps\black_xardas\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\dominik\spiele\steam\steamapps\black_xardas\counter-strike source\cstrike" "C:\DOMINIK\VERSCHIEDENES\Maps&Mods\Source\My CSS Maps\Kroatia\croatia"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\dominik\spiele\steam\steamapps\black_xardas\counter-strike source\cstrike\materials Loading C:\DOMINIK\VERSCHIEDENES\Maps&Mods\Source\My CSS Maps\Kroatia\croatia.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 64 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\DOMINIK\VERSCHIEDENES\Maps&Mods\Source\My CSS Maps\Kroatia\croatia.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/havrt" Can't load skybox file skybox/hav to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (168828 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1127 texinfos to 402 Reduced 45 texdatas to 42 (964 bytes to 869) Writing C:\DOMINIK\VERSCHIEDENES\Maps&Mods\Source\My CSS Maps\Kroatia\croatia.bsp 1 second elapsed
** Executing... ** Command: "c:\dominik\spiele\steam\steamapps\black_xardas\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\dominik\spiele\steam\steamapps\black_xardas\counter-strike source\cstrike" "C:\DOMINIK\VERSCHIEDENES\Maps&Mods\Source\My CSS Maps\Kroatia\croatia"
Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\dominik\verschiedenes\maps&mods\source\my css maps\kroatia\croatia.bsp reading c:\dominik\verschiedenes\maps&mods\source\my css maps\kroatia\croatia.prt 419 portalclusters 1022 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (8) Optimized: 80 visible clusters (0.00%) Total clusters visible: 29665 Average clusters visible: 70 Building PAS... Average clusters audible: 182 visdatasize:25792 compressed from 46928 writing c:\dominik\verschiedenes\maps&mods\source\my css maps\kroatia\croatia.bsp 8 seconds elapsed
** Executing... ** Command: "c:\dominik\spiele\steam\steamapps\black_xardas\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\dominik\spiele\steam\steamapps\black_xardas\counter-strike source\cstrike" "C:\DOMINIK\VERSCHIEDENES\Maps&Mods\Source\My CSS Maps\Kroatia\croatia"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\dominik\verschiedenes\maps&mods\source\my css maps\kroatia\croatia.bsp 1901 faces 487053 square feet [70135680.00 square inches] 4 displacements 4443 square feet [639813.94 square inches] 1901 patches before subdivision 23541 patches after subdivision 7 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4) transfers 1786340, max 354 transfer lists: 13.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(76577, 70948, 57563) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(11365, 9229, 5734) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1998, 1499, 780) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(378, 256, 111) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(77, 49, 19) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(16, 10, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(4, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0294 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 7/1024 336/49152 ( 0.7%) brushes 509/8192 6108/98304 ( 6.2%) brushsides 3293/65536 26344/524288 ( 5.0%) planes 1654/65536 33080/1310720 ( 2.5%) vertexes 3382/65536 40584/786432 ( 5.2%) nodes 959/65536 30688/2097152 ( 1.5%) texinfos 402/12288 28944/884736 ( 3.3%) texdata 42/2048 1344/65536 ( 2.1%) dispinfos 4/0 704/0 ( 0.0%) disp_verts 324/0 6480/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 11236/0 11236/0 ( 0.0%) faces 1901/65536 106456/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1010/65536 56560/3670016 ( 1.5%) leaves 967/65536 30944/2097152 ( 1.5%) leaffaces 2191/65536 4382/131072 ( 3.3%) leafbrushes 1044/65536 2088/131072 ( 1.6%) areas 29/256 232/2048 (11.3%) surfedges 12782/512000 51128/2048000 ( 2.5%) edges 7927/256000 31708/1024000 ( 3.1%) LDR worldlights 6/8192 528/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 118/32768 1180/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1932/65536 3864/131072 ( 2.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1161048/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 25792/16777216 ( 0.2%) entdata [variable] 14783/393216 ( 3.8%) LDR leaf ambient 967/65536 23208/1572864 ( 1.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7098 ( 0.0%) pakfile [variable] 20562/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 168828/4194304 ( 4.0%) ==== Total Win32 BSP file data space used: 1890165 bytes ====
Total triangle count: 4953 Writing c:\dominik\verschiedenes\maps&mods\source\my css maps\kroatia\croatia.bsp 38 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\DOMINIK\VERSCHIEDENES\Maps&Mods\Source\My CSS Maps\Kroatia\croatia.bsp" "c:\dominik\spiele\steam\steamapps\black_xardas\counter-strike source\cstrike\maps\croatia.bsp"
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Wenn einem keine sinnvolle Signatur einfällt soll man líeber gar keine hinschreiben...
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