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weiss nicht wie ich denn fehler beheben kann, könnt ihr mir helfen?
** Executing... ** Command: Change Directory ** Parameters: C:\Programme\Valve\Steam\SteamApps\sc3le\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.map" "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.map"
** Executing... ** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlcsg.exe ** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlcsg.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule Entering C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\halflife.wad - Contains 34 used textures, 97.14 percent of map (3116 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\spraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\xeno.wad - Contains 1 used texture, 2.86 percent of map (264 textures in wad)
added 13 additional animating textures. Texture usage is at 0.73 mb (of 4.00 mb MAX) 0.63 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlbsp.exe ** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlbsp.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1989 (0.08 seconds) BSP generation successful, writing portal file 'C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.prt' SolidBSP [hull 1] 500...1000...1500...1996 (0.16 seconds) SolidBSP [hull 2] 500...1000...1500...1994 (0.14 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2064 (0.20 seconds) 1.36 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlvis.exe ** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlvis.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule 866 portalleafs 2384 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (46.11 seconds) average leafs visible: 218 g_visdatasize:71537 compressed from 94394 46.50 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlrad.exe ** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlrad.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\lights.rad']
8179 faces Create Patches : 78897 base patches 0 opaque faces 952349 square feet [137138304.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
----- END hlrad -----
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