Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
27.02.2007, 19:36
Variascale



weiss nicht wie ich denn fehler beheben kann, könnt ihr mir helfen?

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\sc3le\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.map" "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.map"

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlcsg.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule
Entering C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)

Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\halflife.wad
- Contains 34 used textures, 97.14 percent of map (3116 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\sc3le\counter-strike\valve\xeno.wad
- Contains 1 used texture, 2.86 percent of map (264 textures in wad)

added 13 additional animating textures.
Texture usage is at 0.73 mb (of 4.00 mb MAX)
0.63 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlbsp.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...1989 (0.08 seconds)
BSP generation successful, writing portal file 'C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule.prt'
SolidBSP [hull 1] 500...1000...1500...1996 (0.16 seconds)
SolidBSP [hull 2] 500...1000...1500...1994 (0.14 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2064 (0.20 seconds)
1.36 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlvis.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlvis.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule
866 portalleafs
2384 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (46.11 seconds)
average leafs visible: 218
g_visdatasize:71537 compressed from 94394
46.50 seconds elapsed

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlrad.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\hlrad.exe C:\Programme\Valve\Steam\SteamApps\sc3le\Maps\Schule

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\Valve\Steam\STEAMA~1\sc3le\COUNTE~1\tools\lights.rad']

8179 faces
Create Patches : 78897 base patches
0 opaque faces
952349 square feet [137138304.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

----- END hlrad -----

--

zum Seitenanfang zum Seitenende Profil || Suche
001
27.02.2007, 19:50
Richman
Moderator


Nocher eher könntest du dir selber helfen.

Der Fehler MAX_PATCHES ist seit geraumer Zeit bekannt, du findest bestimmt mit der Forensuche eine Lösung!

--

Richman's Hazardous Course - Status: 100% !!!
www.richmans-maps.ch.vu - wieder online!

zum Seitenanfang zum Seitenende Profil || Suche