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Ich hoffe ich müll jetzt nicht das Forum zu (kann den Beitrag ja wieder löschen wenns nicht hilft :) ) ... Der gesamte Log des Compilers:
** Executing... ** Command: "c:\programme\valve\steam\steamapps\fugor\sourcesdk\bin\vbsp.exe" ** Parameters: -game "C:\MyMod\DM_Test_003" "C:\MyMod\DM_Test_003\maps\dm_myroom"
Valve Software - vbsp.exe (Jan 19 2005) 2 threads materialPath: C:\MyMod\DM_Test_003\materials Loading C:\MyMod\DM_Test_003\maps\dm_myroom.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\MyMod\DM_Test_003\maps\dm_myroom.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2261 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (2261 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing C:\MyMod\DM_Test_003\maps\dm_myroom.bsp 1 second elapsed Memory leak: mempool blocks left in memory: 49 Memory leak: mempool blocks left in memory: 1
** Executing... ** Command: "c:\programme\valve\steam\steamapps\fugor\sourcesdk\bin\vvis.exe" ** Parameters: -game "C:\MyMod\DM_Test_003" "C:\MyMod\DM_Test_003\maps\dm_myroom"
Valve Software - vvis.exe (Dec 15 2004) 2 threads reading c:\mymod\dm_test_003\maps\dm_myroom.bsp reading c:\mymod\dm_test_003\maps\dm_myroom.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\mymod\dm_test_003\maps\dm_myroom.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\valve\steam\steamapps\fugor\sourcesdk\bin\vrad.exe" ** Parameters: -game "C:\MyMod\DM_Test_003" "C:\MyMod\DM_Test_003\maps\dm_myroom"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\programme\valve\steam\steamapps\fugor\sourcesdk\bin\lights.rad. Loading c:\mymod\dm_test_003\maps\dm_myroom.bsp 16 faces 5048 square feet [727040.00 square inches] 0 displacements 0 square feet [0.00 square inches] 16 patches before subdivision 688 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 32020, max 131 transfer lists: 0.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(7982, 3960, 3988) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1196, 402, 312) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(186, 42, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(29, 4, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0006 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 37/65536 444/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 22/12288 1584/884736 ( 0.2%) texdata 3/2048 96/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 1624/3670016 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) worldlights 2/8192 176/720896 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 13216/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 922/393216 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/202 ( 0.5%) pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data: physics [variable] 2261/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 34223 bytes ====
Linux Specific Data: physicssurface [variable] 2261/6291456 ( 0.0%) ==== Total Linux BSP file data space used: 34223 bytes ====
Total triangle count: 32 Writing c:\mymod\dm_test_003\maps\dm_myroom.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\MyMod\DM_Test_003\maps\dm_myroom.bsp" "C:\MyMod\DM_Test_003\maps\dm_myroom.bsp"
** Executing... ** Command: "" ** Parameters: -game "C:\MyMod\DM_Test_003" -dev -console +map "dm_myroom"
Ich tippe aber auch auf den leere Command String.
BTW: Wie starte ich die Map manuell?!?
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