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Autor Beitrag
000
06.12.2008, 18:22
Homer-Jay



Hi da! ;)
Ich hab auch das Problem, dass wenn ich meine Map kompiliere, alles eigentlich okay ist, bis auf dass ich immernoch auf der "alten Version" spiele....
Und ich find den Fehler hier leider nicht. :-(
Ich hoff, jemand kann mir da weiterhelfen ;-)
Danke schonmal im Vorraus.

"
** Executing...
** Command: "d:\games\steam\steamapps\philmcclane171\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\games\steam\steamapps\philmcclane171\counter-strike source\cstrike" "C:\Dokumente und Einstellungen\admin\Desktop\fy_minigames\fy_minigamesv1b4"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\games\steam\steamapps\philmcclane171\counter-strike source\cstrike\materials
Loading C:\Dokumente und Einstellungen\admin\Desktop\fy_minigames\fy_minigamesv1b4.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity weapon_deagle (-643.87 -309.41 854.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 2048.0, 280.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 1536.0, 280.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, -296.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (932.0, 1024.0, 688.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (36.0, 1024.0, 688.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (319.0, 1024.0, 616.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (203.5, 1024.0, 616.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0, 1024.0, 616.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (251620 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 798 texinfos to 551
Reduced 47 texdatas to 42 (1178 bytes to 962)
Writing C:\Dokumente und Einstellungen\admin\Desktop\fy_minigames\fy_minigamesv1b4.bsp
2 seconds elapsed

** Executing...
** Command: "d:\games\steam\steamapps\philmcclane171\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\games\steam\steamapps\philmcclane171\counter-strike source\cstrike" -fast "C:\Dokumente und Einstellungen\admin\Desktop\fy_minigames\fy_minigamesv1b4"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\dokumente und einstellungen\admin\desktop\fy_minigames\fy_minigamesv1b4.bsp
reading c:\dokumente und einstellungen\admin\desktop\fy_minigames\fy_minigamesv1b4.prt
LoadPortals: couldn't read c:\dokumente und einstellungen\admin\desktop\fy_minigames\fy_minigamesv1b4.prt

** Executing...
** Command: "d:\games\steam\steamapps\philmcclane171\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\games\steam\steamapps\philmcclane171\counter-strike source\cstrike" -noextra "C:\Dokumente und Einstellungen\admin\Desktop\fy_minigames\fy_minigamesv1b4"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\dokumente und einstellungen\admin\desktop\fy_minigames\fy_minigamesv1b4.bsp
No vis information, direct lighting only.
3864 faces
358715 square feet [51654964.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
Build Patch/Sample Hash Table(s).....Done<0.0414 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 78/1024 3744/49152 ( 7.6%)
brushes 745/8192 8940/98304 ( 9.1%)
brushsides 5354/65536 42832/524288 ( 8.2%)
planes 1742/65536 34840/1310720 ( 2.7%)
vertexes 4807/65536 57684/786432 ( 7.3%)
nodes 2456/65536 78592/2097152 ( 3.7%)
texinfos 551/12288 39672/884736 ( 4.5%)
texdata 42/2048 1344/65536 ( 2.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3864/65536 216384/3670016 ( 5.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2773/65536 155288/3670016 ( 4.2%)
leaves 2535/65536 81120/2097152 ( 3.9%)
leaffaces 4362/65536 8724/131072 ( 6.7%)
leafbrushes 1071/65536 2142/131072 ( 1.6%)
areas 5/256 40/2048 ( 2.0%)
surfedges 27102/512000 108408/2048000 ( 5.3%)
edges 15044/256000 60176/1024000 ( 5.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 244/32768 2440/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3915/65536 7830/131072 ( 6.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2181212/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 56374/393216 (14.3%)
LDR leaf ambient 2535/65536 60840/1572864 ( 3.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 21281/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 251620/4194304 ( 6.0%)
==== Total Win32 BSP file data space used: 3481529 bytes ====

Total triangle count: 9111
Writing c:\dokumente und einstellungen\admin\desktop\fy_minigames\fy_minigamesv1b4.bsp
4 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\admin\Desktop\fy_minigames\fy_minigamesv1b4.bsp" "d:\games\steam\steamapps\philmcclane171\counter-strike source\cstrike\maps\fy_minigamesv1b4.bsp"
"

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001
06.12.2008, 19:04
Agamemnon-Hellmapper



Zitat:
ich find den Fehler hier leider nicht
Zitat:
**** leaked ****
HMPF... erstens ist das nicht der erste Thread mit dem Fehlerbild, zweitens bleibt mir unverständlich wie man so eine Riesen Fehlermeldung übersehen kann und drittens: Forensuche Fail

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