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000
27.04.2003, 17:08
aqua2000



ihr denkt jetzt sicher, dass ihr sowas schon 1000mal gehabt habt. allerdings möcht ich dazusagen, dass ich die Forensuche benutzt habe. ich habe nach alloc Block full und Bad surface extents gesucht und nichts passendes gefunden.

also hier mein problem: ich hab den fehler alloc block full gehabt, dann hab ich die ganze map kopiert und in einer neuen map eingefügt. und jetzt taucht der fehler bad surface extents 19264/0 auf. und unt6er map check for problems steht auch nichts drin. der alloc block full fehler ist jetzt allerdings weg. hier der compiling log:

ich hoffe dass mir jemand helfen kann. thx im voraus.

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Dieser Beitrag wurde am 27.04.2003 um 17:15 von aqua2000 bearbeitet.
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001
27.04.2003, 17:10
aqua2000



hlcsg v2.5.3 rel Custom Build 1.7p8 (Apr 17 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: D:\HALF-L~1\WORLDC~1\zhlt\hlcsg.exe D:\half-life\valve\maps\gfg
Entering D:\half-life\valve\maps\gfg.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(73.86 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(8.72 seconds)

Using Wadfile: \half-life\valve\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \half-life\valve\balambwads.wad
- Contains 12 used textures, 19.35 percent of map (48 textures in wad)
Using Wadfile: \half-life\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \half-life\valve\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \half-life\valve\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \half-life\valve\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \half-life\valve\de_piranesi.wad
- Contains 1 used texture, 1.61 percent of map (149 textures in wad)
Using Wadfile: \half-life\valve\de_storm.wad
- Contains 4 used textures, 6.45 percent of map (74 textures in wad)
Using Wadfile: \half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \half-life\valve\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \half-life\valve\ff3textures1.wad
- Warning: Larger than expected texture (348972 bytes): 'ROCK3'
- Contains 1 used texture, 1.61 percent of map (19 textures in wad)
Using Wadfile: \half-life\valve\field.wad
- Contains 0 used textures, 0.00 percent of map (13 textures in wad)
Using Wadfile: \half-life\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \half-life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \half-life\valve\gras.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \half-life\valve\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \half-life\valve\stuff.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \half-life\valve\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \half-life\valve\midgar.wad
- Contains 1 used texture, 1.61 percent of map (25 textures in wad)
Using Wadfile: \half-life\valve\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \half-life\valve\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \half-life\valve\poke646.wad
- Contains 6 used textures, 9.68 percent of map (748 textures in wad)
Using Wadfile: \half-life\valve\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \half-life\valve\ricochet.wad
- Contains 0 used textures, 0.00 percent of map (65 textures in wad)
Using Wadfile: \half-life\valve\snow.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \half-life\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \half-life\valve\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \half-life\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \half-life\valve\sw_frostbite.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \half-life\valve\swctf.wad
- Contains 0 used textures, 0.00 percent of map (12 textures in wad)
Using Wadfile: \half-life\valve\temple.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \half-life\valve\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 1.61 percent of map (162 textures in wad)
Using Wadfile: \half-life\valve\unknown.wad
- Warning: Larger than expected texture (348972 bytes): 'FLR212'
- Warning: Larger than expected texture (348972 bytes): 'ROCK3'
- Warning: Larger than expected texture (348972 bytes): 'ROCK4'
- Warning: Larger than expected texture (348972 bytes): 'ROCK5'
- Warning: Larger than expected texture (348972 bytes): 'ROCK3B'
- Warning: Larger than expected texture (348972 bytes): 'ROCK5B'
- Warning: Larger than expected texture (348972 bytes): 'POSTER113'
- Warning: Larger than expected texture (348972 bytes): 'POSTER114'
- Warning: Larger than expected texture (348972 bytes): 'ROCK5C'
- Warning: Larger than expected texture (348972 bytes): '{PLANT16'
- Warning: Larger than expected texture (348972 bytes): '{PLANT17'
- Warning: Larger than expected texture (348972 bytes): '{PLANT18'
- Warning: Larger than expected texture (348972 bytes): '{PLANT19'
- Warning: Larger than expected texture (348972 bytes): 'POSTER117'
- Warning: Larger than expected texture (261932 bytes): 'POSTER118'
- Warning: Larger than expected texture (261932 bytes): 'POSTER119'
- Warning: Larger than expected texture (261932 bytes): 'POSTER122'
- Warning: Larger than expected texture (261932 bytes): 'POSTER124'
- Warning: Larger than expected texture (261932 bytes): 'POSTER125'
- Warning: Larger than expected texture (261932 bytes): 'POSTER123'
- Warning: Larger than expected texture (261932 bytes): 'POSTER121'
- Warning: Larger than expected texture (261932 bytes): 'POSTER116'
- Warning: Larger than expected texture (348972 bytes): 'JUNGLE_1'
- Warning: Larger than expected texture (348972 bytes): 'ROCK8'
- Warning: Larger than expected texture (348972 bytes): 'CRATE10'
- Warning: Larger than expected texture (348972 bytes): '{PLANT21'
- Warning: Larger than expected texture (348972 bytes): '{PLANT22'
- Warning: Larger than expected texture (348972 bytes): 'WALL54'
- Warning: Larger than expected texture (348972 bytes): 'SNOW4'
- Warning: Larger than expected texture (196652 bytes): 'ROCK8D'
- Warning: Larger than expected texture (196652 bytes): 'ROCK8B'
- Warning: Larger than expected texture (196652 bytes): 'FLR21'
- Warning: Larger than expected texture (348972 bytes): 'JUNGLE_5'
- Warning: Larger than expected texture (348972 bytes): 'ROCK9'
- Warning: Larger than expected texture (348972 bytes): 'SEWER1'
- Warning: Larger than expected texture (348972 bytes): 'SEWER2'
- Warning: Larger than expected texture (348972 bytes): 'SEWER3'
- Warning: Larger than expected texture (348972 bytes): 'SEWER4'
- Warning: Larger than expected texture (348972 bytes): 'ROCK3C'
- Contains 1 used texture, 1.61 percent of map (255 textures in wad)
Using Wadfile: \half-life\valve\halflife.wad
- Contains 33 used textures, 53.23 percent of map (3116 textures in wad)
Using Wadfile: \half-life\valve\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \half-life\valve\cs_bdog.wad
- Contains 1 used texture, 1.61 percent of map (132 textures in wad)
Using Wadfile: \half-life\valve\cs_cbble.wad
- Contains 1 used texture, 1.61 percent of map (53 textures in wad)
Using Wadfile: \half-life\valve\va.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \half-life\valve\half-.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)

Warning: More than 8 wadfiles are in use. (40)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 10 additional animating textures.
Texture usage is at 1.32 mb (of 4.00 mb MAX)
87.20 seconds elapsed [1m 27s]

----- END hlcsg -----

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002
27.04.2003, 17:11
aqua2000



hlbsp v2.5.3 rel Custom Build 1.7p8 (Apr 17 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: D:\HALF-L~1\WORLDC~1\zhlt\hlbsp.exe D:\half-life\valve\maps\gfg

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\half-life\valve\maps\gfg.prt'
38.41 seconds elapsed

----- END hlbsp -----
PS: ich konnte nicht den ganzen compiling log auf einmal posten weil bei mir die fehlermeldung kam: der text ist zu lang

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003
27.04.2003, 17:27
ScyTheMan
Moderator


Erm, du bist dir sicher das du die 100 WAD's brauchst und nicht ggf. auf max. 4 umsteigen willst?
denn:

Zitat:
Warning: More than 8 wadfiles are in use. (40)<- rotfl
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors
, consider this as suspect.
Die Fehler könnten zB daher kommen!

Wenn du dich dann für ein paar wenige WAD's entschieden hast und der Fehler trotzdem noch kommt schausst du einfach mal in den Compile-Error-Artikel und schaust nach, was die Fehler bedeuten und wie man sie behebt.

[edit]
Ach ja, ich würde mal vis und rad mitlaufen lassen !

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr


Dieser Beitrag wurde am 27.04.2003 um 17:36 von - [ ScyTheMan ] - bearbeitet.
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004
27.04.2003, 19:51
Predi



Da, wuste doch das ich schon mal was gepostet hatte.
http://www.thewall.de/forum/showtopic.php?threadid=28695&highlight=

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005
01.05.2003, 13:47
aqua2000



hey ihr versteht mein problem nicht. Predi das hab ich auch gefunden als ich gesucht hab. Das letzte hat noch geholfen aber jetzt kommt Bad surface extents und unter check for problems steht auch nichts.
@scy the man: ich hab schon alle wads aus der liste getan und der fehler ist immer noch da gewesen.

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Dieser Beitrag wurde am 01.05.2003 um 13:49 von aqua2000 bearbeitet.
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006
02.05.2003, 20:31
Monsoon



soweit ich weiss (hab ich mal glaub ich im compileerrorartikel gelesen) hat das was mit der grösse einer textur zu tun (zu gross gescaled). geh mal in wc auf map > go to brush number... und gib die zahl ein (bad surface extents 19264/0 ) die müsste also demnach (hoffe ich ) in den entity dialog... korrigiert mich wenn das falsch ist !

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007
03.05.2003, 15:39
ich_hab_mal_frage



Der Fehler ist weg wenn du die ganze Map noch mal kopierst.
Dann musst du zwar alle Texturen noch mal neu ausrichten aber scheiß drauf.
Die Scales einer Textur dürfen glaub auf keinen Fall größer als 100 sein aber ab 10 kann das problem auch schon kommen.
Musste mal in deinem ZHLT ordner gucken. da gibs irgendwo ne html zu problemen, da steht das

Hip.Hop Rulezzzz

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Hip.Hop Rulezzzz

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008
03.05.2003, 15:53
ScyTheMan
Moderator


Zitat:
ich_hab_mal_frage postete
Dann musst du zwar alle Texturen noch mal neu ausrichten aber scheiß drauf.
Für sowas gibt es texturelock

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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