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Autor Beitrag
000
04.08.2006, 10:52
Borkum2000



Ich hab meine map komplimiert und alles is in Ordnung und klapp auch aber es is überall Tag hell, draussen wie drin.

#Bitte um Hilfe#

** Executing...
** Command: Change Directory
** Parameters: F:\Steam\SteamApps\noir_chloe\counter-strike

** Executing...
** Command: Copy File
** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\de_KA_beta.map" "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta.map"

** Executing...
** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlcsg.exe
** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"

hlcsg v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlcsg.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta
Entering F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds)
SetModelCenters:
10%...40%...50%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)

Using Wadfile: \steam\steamapps\noir_chloe\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \steam\steamapps\noir_chloe\half-life\valve\halflife.wad
- Contains 50 used textures, 87.72 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\noir_chloe\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \steam\steamapps\noir_chloe\counter-strike\cstrike\cstrike.wad
- Contains 7 used textures, 12.28 percent of map (123 textures in wad)

added 16 additional animating textures.
Texture usage is at 1.04 mb (of 4.00 mb MAX)
1.52 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlbsp.exe
** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"

hlbsp v2.5.3 rel Custom Build 1.7p (Jan 25 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlbsp.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta.prt'
2.36 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlvis.exe
** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"

hlvis v2.5.3 rel Custom Build 1.7p (Jan 25 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlvis.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta
954 portalleafs
3082 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.09 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (91.42 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 681 and 684:
(-118.990 2369.008 184.000)
(-120.000 2369.026 184.000)
(-133.669 2372.626 177.525)
(-108.840 2422.617 80.000)
(-68.540 2421.879 80.000)
(-60.528 2410.765 101.201)

average leafs visible: 163
g_visdatasize:79729 compressed from 114480
99.63 seconds elapsed [1m 39s]

----- END hlvis -----

** Executing...
** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlrad.exe
** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"

hlrad v2.5.3 rel Custom Build 1.7p (Jan 25 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlrad.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

4150 faces
Create Patches : 28191 base patches
0 opaque faces
368220 square feet [53023732.00 square inches]
1 direct lights

BuildFacelights:
Malformed face (47) normal @
(2608.00, 2618.74, 262.87)
(2608.00, 2629.99, 268.49)
(2608.00, 2629.75, 223.94)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

----- END hlrad -----

** Executing...
** Command: F:\Steam\Steam.exe
** Parameters: de_KA +map "de_KA_beta"

--

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001
04.08.2006, 10:56
xxxxx



hmm also erstmal würde ich schonmal vis auf normal stellen dann bei mir war es so das als ich rad auf normal hatte alles schwarz wurde weil ich kein licht in der map hatte, ich denke das es was mit rad sein wird ...

--

www.x3llon.de.vu

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002
04.08.2006, 11:12
Roman Cvijanovic



hallo du solltest mal den log analyzer nehmen der spukt dir noch einpaar fehler aus die solltest du ausmerzen (versuchen) und welches lich hast du den genomen es gibt ja drei zur auswahl
das sind:
light
light_spot
light_env

--

Devil never cry!
<a target="_blank" href="http://www.csteam-cardinal.de"><img border="0" src="http://www.csteam-cardinal.de/images/cstbanner468x60b.jpg"></a>

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003
04.08.2006, 11:33
Borkum2000



light_env für die sonne nehm ich immer sont noch keine anderen lichter, wollt ich noch machen

--

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004
04.08.2006, 11:33
Borkum2000



Und VIS is auf normal

--

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005
04.08.2006, 11:41
Adrian_Broher
Admin


Zitat:
Malformed face (47) normal @
(2608.00, 2618.74, 262.87)
(2608.00, 2629.99, 268.49)
(2608.00, 2629.75, 223.94)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Korrigier erstmal das und unterlass die doppelposts.

--

There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.


Dieser Beitrag wurde am 04.08.2006 um 11:42 von Adrian_Broher bearbeitet.
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006
04.08.2006, 11:55
Borkum2000



wie soll ich das Korrigieren ???

KA wie

--

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007
04.08.2006, 12:47
Roman Cvijanovic



drücke mal alt+p sollte wohl weiter helfen

--

Devil never cry!
<a target="_blank" href="http://www.csteam-cardinal.de"><img border="0" src="http://www.csteam-cardinal.de/images/cstbanner468x60b.jpg"></a>

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