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Ich hab meine map komplimiert und alles is in Ordnung und klapp auch aber es is überall Tag hell, draussen wie drin.
#Bitte um Hilfe#
** Executing... ** Command: Change Directory ** Parameters: F:\Steam\SteamApps\noir_chloe\counter-strike
** Executing... ** Command: Copy File ** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\de_KA_beta.map" "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta.map"
** Executing... ** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlcsg.exe ** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"
hlcsg v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlcsg.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta Entering F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds) SetModelCenters: 10%...40%...50%...70%...80%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.11 seconds)
Using Wadfile: \steam\steamapps\noir_chloe\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \steam\steamapps\noir_chloe\half-life\valve\halflife.wad - Contains 50 used textures, 87.72 percent of map (3116 textures in wad) Using Wadfile: \steam\steamapps\noir_chloe\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \steam\steamapps\noir_chloe\counter-strike\cstrike\cstrike.wad - Contains 7 used textures, 12.28 percent of map (123 textures in wad)
added 16 additional animating textures. Texture usage is at 1.04 mb (of 4.00 mb MAX) 1.52 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlbsp.exe ** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"
hlbsp v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlbsp.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta.prt' 2.36 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlvis.exe ** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"
hlvis v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlvis.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta 954 portalleafs 3082 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.09 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (91.42 seconds) Warning: Leaf portals saw into leaf Problem at portal between leaves 681 and 684: (-118.990 2369.008 184.000) (-120.000 2369.026 184.000) (-133.669 2372.626 177.525) (-108.840 2422.617 80.000) (-68.540 2421.879 80.000) (-60.528 2410.765 101.201)
average leafs visible: 163 g_visdatasize:79729 compressed from 114480 99.63 seconds elapsed [1m 39s]
----- END hlvis -----
** Executing... ** Command: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlrad.exe ** Parameters: "F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta"
hlrad v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: F:\Steam\STEAMA~1\NOIR_C~1\COUNTE~1\cstrike\hlrad.exe F:\Steam\SteamApps\noir_chloe\counter-strike\cstrike\maps\de_KA_beta
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
4150 faces Create Patches : 28191 base patches 0 opaque faces 368220 square feet [53023732.00 square inches] 1 direct lights
BuildFacelights: Malformed face (47) normal @ (2608.00, 2618.74, 262.87) (2608.00, 2629.99, 268.49) (2608.00, 2629.75, 223.94) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
** Executing... ** Command: F:\Steam\Steam.exe ** Parameters: de_KA +map "de_KA_beta"
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