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** Executing...
** Command: c:\programme\worldcraft\hlcsg.exe
** Parameters: -wadinclude projectx1.wad -texdata 8192 -high "c:\spiele\half-life1\valve\meinemapsstadion9"
hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "c:\programme\worldcraft\hlcsg.exe "-wadinclude projectx1.wad -texdata 8192 -high c:\spiele\half-life1\valve\meinemapsstadion9
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ High ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
[projectx1.wad]
Error: Error opening c:\spiele\half-life1\valve\meinemapsstadion9.map: No such file or directory
----- END hlcsg -----
** Executing...
** Command: c:\programme\worldcraft\hlbsp2.exe
** Parameters: -texdata 8192 -high "c:\spiele\half-life1\valve\meinemapsstadion9"
* Could not execute the command:
"c:\programme\worldcraft\hlbsp2.exe " -texdata 8192 -high "c:\spiele\half-life1\valve\meinemapsstadion9"
* Windows gave the error message:
"Der Vorgang wurde ausgeführt."
** Executing...
** Command: c:\programme\worldcraft\hlvis.exe
** Parameters: -texdata 8192 -high -fast "c:\spiele\half-life1\valve\meinemapsstadion9"
g_fastvis = true
Unknown option "
"
hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-= hlvis Options =-
-full : Full vis
-fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: c:\programme\worldcraft\hlrad.exe
** Parameters: -texdata 8192 -high -chop 128 "c:\spiele\half-life1\valve\meinemapsstadion9"
Unknown option "
"
hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely
-extra # : Set direct lighting oversampling (1, 3, 5, 7, etc)
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
mapfile : The mapfile to compile
** Executing...
** Command: Copy File
** Parameters: "c:\spiele\half-life1\valve\meinemaps\stadion9.bsp" "C:\SPIELE\Half-Life1\valve\maps\stadion9.bsp"
The command failed. Windows reported the error:
"Die angegebene Datei wurde nicht gefunden."
** Executing...
** Command: Change Directory
** Parameters: "C:\SPIELE\Half-Life1\valve" d:spielehalf-lifehl.exe -particles 20000 -dev -console +map "stadion9"
** Executing...
** Command: c:\spiele\half-life1\hl.exe
** Parameters: -dev -console +map "stadion9"
beende ich das spiel hängt sich WC auf .
2 Tage später:
habe wieder die alten komp..tools benutzt nun läuft alles koreckt.
WC hing sich auf weil das 3D Window im editor geöffnet war.
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