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IMMER wenn ich eine selbstgebaute map fertigstellen möchte zeigt er mir ein leak an so weit so gut leak gefunden weg damit ( das leak ist aber meistens einfach nur ein entity ) mh was kann ich tun ist das ''leak'' beseitigt ist ein anderes entity das leak so nach 30 mal und keinen ( startplätzen oda gar waffen hab ich aufgehört die leaks zu beheben) hier mein .........
** Executing... ** Command: Change Directory ** Parameters: C:\Sierra\Counter-Strike\cstrike
** Executing... ** Command: Copy File ** Parameters: "C:\Sierra\Counter-Strike\cstrike\AiM_ToWeR_FrFrKs2.map" "C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2"
hlcsg v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.07 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 20%...30%...40%...50%...70%...80%...90%... (0.15 seconds) Embedding textures from WAD File [\programme\valve hammer editor\tools\zhlt.wad] into BSP Using WAD File: \programme\valve hammer editor\tools\zeditor.wad Using WAD File: \programme\valve hammer editor\tools\credits.wad Using WAD File: \sierra\counter-strike\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[30:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[31:THANKS]
Using WAD File: \sierra\counter-strike\cstrike\tswad.wad Using WAD File: \sierra\counter-strike\cstrike\chateau.wad Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad Using WAD File: \sierra\counter-strike\cstrike\cs_office.wad Using WAD File: \sierra\counter-strike\cstrike\cstraining.wad Using WAD File: \sierra\counter-strike\cstrike\de_storm.wad Using WAD File: \sierra\counter-strike\cstrike\de_vegas.wad Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad Using WAD File: \sierra\counter-strike\cstrike\prodigy.wad Using WAD File: \sierra\counter-strike\cstrike\torntextures.wad Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[667:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[706:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[734:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[736:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[788:TK_TORNMAP]
Using WAD File: \sierra\counter-strike\cstrike\coma_swat.wad Texture usage is at 0.17 mb (of 4.00 mb MAX) 0.26 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2"
hlbsp v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity light @ ( 513,-512,-128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
0.40 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2"
hlvis v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2 >> There was a problem compiling the map. >> Check the file C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: -extra "C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2"
hlrad v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe -extra C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2 >> There was a problem compiling the map. >> Check the file C:\Sierra\Counter-Strike\cstrike\maps\AiM_ToWeR_FrFrKs2.log for the cause.
----- END hlrad -----
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