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Hallo also ich folgendes Problem... wenn ich meine map Komplimiere dann geht das nicht weil ich ein leak in
info_player_start und... info_teleport_destination habe!
Ich habe dann erstmal alt + p gemacht um prob. zu sehen aber es gab keine error... dann habe ich den log analyzer benutzt auch keine fehler...
So dann hab ich einfach mal die beiden gelöscht aber dann kommen andre entitys das ging so weiter..
Um genau zu sein : Irgendwie ist jedes Entity von mir leaked ?! Hier mein log. :
** Executing... ** Command: Change Directory ** Parameters: C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Steam\SteamApps\blub0r2k@gmx.map" "C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx"
hlcsg v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx.map CreateBrush: 20%...30%...50%...60%...90%... (0.10 seconds) SetModelCenters: 50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 30%...60%...90%... (0.19 seconds) Using WAD File: \spiele\steam\steamapps\blub0r2k@gmx.de\counter-strike\cstrike\mad_italy2.wad Using WAD File: \spiele\steam\steamapps\blub0r2k@gmx.de\counter-strike\cstrike\halflife.wad added 4 additional animating textures. Texture usage is at 0.45 mb (of 4.00 mb MAX) 0.40 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx"
hlbsp v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity armoury_entity @ (1118, -6, 128) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 === Entity info_player_start @ ( 197,-246, 108) Warning: === LEAK in hull 2 === Entity info_player_start @ ( 197,-246, 108) Warning: === LEAK in hull 3 === Entity info_player_start @ ( 197,-246, 108) 0.60 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe ** Parameters: "C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx"
hlvis v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx >> There was a problem compiling the map. >> Check the file C:\Spiele\Steam\SteamApps\blub0r2k@gmx.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe ** Parameters: "C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx"
hlrad v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe C:\Spiele\Steam\SteamApps\blub0r2k@gmx.de\counter-strike\cstrike\maps\blub0r2k@gmx >> There was a problem compiling the map. >> Check the file C:\Spiele\Steam\SteamApps\blub0r2k@gmx.log for the cause.
----- END hlrad -----
Würde mich über hilfe freuen...!
PS : (Habe auch schon im Forum nach dem Problem gesucht aber nichts gefunden das genau auf meine Weise zutrifft.)
Drunken Sheepy
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Selbst ist der Mann! Von nix, kommt nix!
*-_dRunKenSheEpY_-*
Dieser Beitrag wurde am 13.05.2006 um 18:45 von Drunken Sheepy bearbeitet.
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