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Autor Beitrag
000
11.07.2001, 02:35
Maik



So was kann ich machen

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\Worldcraft\hlcsg.exe C:\WINDOWS\Desktop\de_longland

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\WINDOWS\Desktop\de_longland.map
CreateBrush:
(1.05 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.53 seconds)
Using WAD File: \sierra\counter-strike\valve\liquids.wad
Using WAD File: \sierra\counter-strike\valve\halflife.wad
Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad
Using WAD File: \sierra\counter-strike\cstrike\decals.wad
Using WAD File: \sierra\counter-strike\cstrike\new.wad
Using WAD File: \sierra\counter-strike\cstrike\1.wad
Warning: ::: Larger than expected texture (218412 bytes) Wad:wad[\sierra\counter-strike\cstrike\1.wad] Texture[3777:BUILD01]

Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\sierra\counter-strike\cstrike\1.wad] Texture[3786:BUILD10]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\1.wad] Texture[3790:BUILD14]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\1.wad] Texture[3791:BUILD15]

Warning: ::: Larger than expected texture (283692 bytes) Wad:wad[\sierra\counter-strike\cstrike\1.wad] Texture[3792:BUILD16]

Using WAD File: \sierra\counter-strike\cstrike\2.wad
Using WAD File: \sierra\counter-strike\cstrike\3.wad
Using WAD File: \sierra\counter-strike\cstrike\4.wad
Using WAD File: \sierra\counter-strike\cstrike\5.wad
Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4138:PLANTS03]

Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4139:PLANTS04]

Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4140:PLANTS05]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4146:PLANTS11]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4147:PLANTS12]

Using WAD File: \sierra\counter-strike\cstrike\6.wad
Texture usage is at 0.23 mb (of 4.00 mb MAX)
5.00 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\Worldcraft\hlbsp.exe C:\WINDOWS\Desktop\de_longland

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-1793,-1007,-412)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity light_environment @ (-128, 448,-192)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-128, 448,-192)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-128, 448,-192)
2.42 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\Worldcraft\hlvis.exe C:\WINDOWS\Desktop\de_longland
>> There was a problem compiling the map.
>> Check the file C:\WINDOWS\Desktop\de_longland.log for the cause.

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\Worldcraft\hlrad.exe C:\WINDOWS\Desktop\de_longland
>> There was a problem compiling the map.
>> Check the file C:\WINDOWS\Desktop\de_longland.log for the cause.

----- END hlrad -----

Was ist los wenn ich die map zocken will kackt cs ab auf grund eines ungültigen naja wie immer halt und was kann ich jetzt machen wenn ich die pointfile in wc angucke sieht es aus als ob kein ende und anfang da were also nur krikel krackel und ich brauche diese fehler nicht Hilfe bitte

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001
11.07.2001, 09:50
m.a.b.b.b



Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-1793,-1007,-412)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity light_environment @ (-128, 448,-192)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (-128, 448,-192)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (-128, 448,-192)
2.42 seconds elapsed
Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4138:PLANTS03]
Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4139:PLANTS04]
Warning: ::: Larger than expected texture (305452 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4140:PLANTS05]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4146:PLANTS11]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\counter-strike\cstrike\5.wad] Texture[4147:PLANTS12]
Das sind die Fehler, schau mal oben in die Linkleiste und klick auf den Kompillierfehlerartikel...

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