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Hay ich habe meine map soweit erstmal Fertig gestellt. Jetzt habe ich aber ein dickes Problem und zwar wen ich die Map starte und sie Testen will Flieg ich aus dem Spiel und es kommt die Fehler Meldung Client Timed Out.Manchmal stürzt es auch Komplett ab so das ich auf den Desktop geschmissen werde.Achja Nein ich starte die map nicht mit Run Map sondern mit Server Erstellen.Das ist auch das einzige was ich hier im Forum gefunden habe das ich das nicht aus dem Editor Starten soll das ich eh nie gemacht habe.Mit ALT+P gibts auch nix zu Finden.Hoffe Ihr könnt mir Helfen Hier mal die LOG:
** Executing... ** Command: "c:\programme\steam\steamapps\****\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\****\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\****\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.vmf Can't find surfaceprop metalfloor for material CUSTOMS/METALFLOOR, using default fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (169293 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 1642 texinfos to 721 Reduced 138 texdatas to 110 (5080 bytes to 4055) Writing C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.bsp 5 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\****\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\****\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.bsp reading c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.prt 691 portalclusters 2194 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (519) Optimized: 1151 visible clusters (0.00%) Total clusters visible: 151510 Average clusters visible: 219 Building PAS... Average clusters audible: 470 visdatasize:90943 compressed from 121616 writing c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.bsp 8 minutes, 40 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\****\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\****\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [6 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.bsp 2439 faces 157185 square feet [22634684.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2439 patches before subdivision 20333 patches after subdivision 56 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (52) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (11) transfers 3012156, max 892 transfer lists: 23.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(47544, 65759, 47522) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(7605, 8101, 4281) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1399, 1290, 510) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(264, 208, 62) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(52, 41, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(10, 8, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.0502 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 34/1024 1632/49152 ( 3.3%) brushes 428/8192 5136/98304 ( 5.2%) brushsides 2878/65536 23024/524288 ( 4.4%) planes 1886/65536 37720/1310720 ( 2.9%) vertexes 5055/65536 60660/786432 ( 7.7%) nodes 1415/65536 45280/2097152 ( 2.2%) texinfos 721/12288 51912/884736 ( 5.9%) texdata 110/2048 3520/65536 ( 5.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2439/65536 136584/3670016 ( 3.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1410/65536 78960/3670016 ( 2.2%) leaves 1450/65536 46400/2097152 ( 2.2%) leaffaces 2957/65536 5914/131072 ( 4.5%) leafbrushes 959/65536 1918/131072 ( 1.5%) areas 2/256 16/2048 ( 0.8%) surfedges 17256/512000 69024/2048000 ( 3.4%) edges 9887/256000 39548/1024000 ( 3.9%) LDR worldlights 54/8192 4752/720896 ( 0.7%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 214/32768 2140/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3447/65536 6894/131072 ( 5.3%) cubemapsamples 10/1024 160/16384 ( 1.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 833696/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 90943/16777216 ( 0.5%) entdata [variable] 238026/393216 (60.5%) LDR leaf ambient 1450/65536 34800/1572864 ( 2.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/604 ( 0.2%) pakfile [variable] 132676/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 169293/4194304 ( 4.0%) ==== Total Win32 BSP file data space used: 2120630 bytes ====
Total triangle count: 6682 Writing c:\programme\steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.bsp 1 minute, 8 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\****\sourcesdk_content\cstrike\mapsrc\awp_honeyballs_v2.bsp" "c:\programme\steam\steamapps\****\counter-strike source\cstrike\maps\awp_honeyballs_v2.bsp"
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