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Autor Beitrag
000
13.02.2009, 17:09
Gaber_Gandalf



So, ich habe eine frage wie immer :D Undzwar kann ich die map nicht erfolgreich runnen. Hier der Log:
** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Counter-Strike 1.6

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Finn\Desktop\ZHLT\Schule_Flur.map" "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur.map"

** Executing...
** Command: C:\DOKUME~1\Finn\Desktop\ZHLT\hlcsg.exe
** Parameters: "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOKUME~1\Finn\Desktop\ZHLT\hlcsg.exe "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"
Entering C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.14 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.58 seconds)

Using Wadfile: \programme\counter-strike 1.6\cstrike\chateau.wad
- Contains 6 used textures, 85.71 percent of map (136 textures in wad)
Using Wadfile: \programme\counter-strike 1.6\cstrike\tswad.wad
- Contains 1 used texture, 14.29 percent of map (29 textures in wad)

Texture usage is at 0.45 mb (of 4.00 mb MAX)
5.92 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\DOKUME~1\Finn\Desktop\ZHLT\hlbsp.exe
** Parameters: "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOKUME~1\Finn\Desktop\ZHLT\hlbsp.exe "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3669 (0.70 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 527, 390,1370)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...940 (0.08 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_start @ ( 683,1805,1371)
SolidBSP [hull 2] 500...642 (0.05 seconds)
SolidBSP [hull 3] 500...1000...1433 (0.17 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ ( 730, 104,1370)
7.31 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\DOKUME~1\Finn\Desktop\ZHLT\hlvis.exe
** Parameters: "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOKUME~1\Finn\Desktop\ZHLT\hlvis.exe "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\DOKUME~1\Finn\Desktop\ZHLT\hlrad.exe
** Parameters: "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOKUME~1\Finn\Desktop\ZHLT\hlrad.exe "C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur"
>> There was a problem compiling the map.
>> Check the file C:\Programme\Counter-Strike 1.6\cstrike\maps\Schule_Flur.log for the cause.

----- END hlrad -----

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001
13.02.2009, 17:11
Adrian_Broher
Admin


Zitat:
Skuldoon postete bereits.
wegmachen und forensuche nutzen (bzw andersrum)
Falsches Forum, verarschen kann ich mich alleine.

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