|
Vor 6 Monaten habe ich meine Map als Beta von ein paar Leuten testen lassen. Ich habe seit dem auch nicht mehr dran gemappt, sondern nur auf Bugreport etc. gewartet. Ich weiß das es mal wieder ein SDK update gab was es zerschossen hat, danach allmählich gefixt wieder wurde. Mein Problem ist folgendes: Ich kann an der Map problemlos arbeiten (Außer das manchmal strg, alt und die F tasten spinnen oO). Ich kann sie auch Compilen ohne Fatalen Problemen, doch wenn ich sie im Spiel (Synergy) starten will, stürzt Synergy ab. Im Compile Log sind zwei neue Fehler dazu gekommen die ich nicht kenne (ConVarRef mat_reduceparticles doesn't point to an existing ConVar & Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\rostfreiegabel\half-life 2 episode two\ep2\gameinfo.txt), aber daran scheint es nicht zu liegen. Der Pfad für die Gameinfo besteht allerdings, wieso er es nicht findet weiß ich nicht. An was dann?
Hier mein LOG: ** Executing... ** Command: "d:\program files (x86)\steam\steamapps\rostfreiegabel\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\program files (x86)\steam\steamapps\rostfreiegabel\half-life 2 episode two\ep2" "d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: d:\program files (x86)\steam\steamapps\rostfreiegabel\half-life 2 episode two\ep2\materials Loading d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.vmf Can't find surfaceprop woodpanel for material HDTEX_CHAPEL/CEILING/GENCEILINGB_D, using default ConVarRef mat_reduceparticles doesn't point to an existing ConVar Can't find surfaceprop stone for material DE_TIDES/TIDES_BRICK_WALL_D, using default Can't find surfaceprop woodpanel for material HDTEX_CHAPEL/MISC/DOOR04, using default Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\rostfreiegabel\half-life 2 episode two\ep2\gameinfo.txt Patching WVT material: maps/02_old_asylum/concrete/blendconcdirt004a_wvt_patch Patching WVT material: maps/02_old_asylum/stone/blendstonedirt001a_wvt_patch Patching WVT material: maps/02_old_asylum/nature/blenddebris002a_wvt_patch Patching WVT material: maps/02_old_asylum/lostcoast/nature/blendrockgravel002a_wvt_patch Patching WVT material: maps/02_old_asylum/nature/blendgravelmud01_wvt_patch Patching WVT material: maps/02_old_asylum/ground/blendicesnow01_wvt_patch Patching WVT material: maps/02_old_asylum/concrete/blendconcretedebris001a_wvt_patch Patching WVT material: maps/02_old_asylum/nature/argentan_blendrubbledirt_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 858 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Can't find surfaceprop puddle for material nature/urban_puddle01a, using default Building Physics collision data... done (3) (2292099 bytes) Error! To use model "models/props_foliage/rock_forest01.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_foliage/rock_forest01.mdl"! Error! To use model "models/props_unique/hospital/gurney.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_unique/hospital/gurney.mdl"! Placing detail props : 0...1...2...3...4...5...6...7.Material LOSTCOAST/NATURE/BLENDROCKGRAVEL002A uses unknown detail object type lostcoast_grass! Material LOSTCOAST/NATURE/BLENDROCKGRAVEL002A uses unknown detail object type lostcoast_grass! Material LOSTCOAST/NATURE/BLENDROCKGRAVEL002A uses unknown detail object type lostcoast_grass! Material LOSTCOAST/NATURE/BLENDROCKGRAVEL002A uses unknown detail object type lostcoast_grass! Material LOSTCOAST/NATURE/BLENDROCKGRAVEL002A uses unknown detail object type lostcoast_grass! ..8...9...10 Compacting texture/material tables... Reduced 6290 texinfos to 3285 Reduced 568 texdatas to 482 (21706 bytes to 17869) Writing d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.bsp 20 seconds elapsed
** Executing... ** Command: "d:\program files (x86)\steam\steamapps\rostfreiegabel\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\program files (x86)\steam\steamapps\rostfreiegabel\half-life 2 episode two\ep2" "d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum"
Valve Software - vvis.exe (Jul 7 2010) 2 threads reading d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.bsp reading d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.prt 1957 portalclusters 4138 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (9) Optimized: 820 visible clusters (0.00%) Total clusters visible: 117162 Average clusters visible: 59 Building PAS... Average clusters audible: 164 visdatasize:158667 compressed from 970672 writing d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.bsp 10 seconds elapsed
** Executing... ** Command: "d:\program files (x86)\steam\steamapps\rostfreiegabel\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\program files (x86)\steam\steamapps\rostfreiegabel\half-life 2 episode two\ep2" "d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad']
Loading d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.bsp Setting up ray-trace acceleration structure... Done (13.16 seconds) 21572 faces 3 degenerate faces 808538 square feet [116429472.00 square inches] 1748 Displacements 78224 Square Feet [11264336.00 Square Inches] 21569 patches before subdivision 443061 patches after subdivision 269 direct lights BuildFacelights: 0 WARNING: Too many light styles on a face at (-9447.000000, -131.000000, -167.000000) . WARNING: Too many light styles on a face at (-13311.000000, 1389.000000, -407.000000) . [...blabla beitrag zu lang] ...10 (35) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (57) transfers 33652934, max 638 transfer lists: 256.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(175633, 132099, 95001) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(33970, 23871, 14608) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(7747, 5153, 2753) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(1881, 1172, 550) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(478, 278, 115) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(124, 67, 25) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(33, 17, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(9, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(3, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.2446 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (54) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 274/1024 13152/49152 (26.8%) brushes 6381/8192 76572/98304 (77.9%) brushsides 48860/65536 390880/524288 (74.6%) planes 22232/65536 444640/1310720 (33.9%) vertexes 36548/65536 438576/786432 (55.8%) nodes 11231/65536 359392/2097152 (17.1%) texinfos 3285/12288 236520/884736 (26.7%) texdata 482/2048 15424/65536 (23.5%) dispinfos 1748/0 307648/0 ( 0.0%) disp_verts 47196/0 943920/0 ( 0.0%) disp_tris 61984/0 123968/0 ( 0.0%) disp_lmsamples 1049083/0 1049083/0 ( 0.0%) faces 21572/65536 1208032/3670016 (32.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 14608/65536 818048/3670016 (22.3%) leaves 11506/65536 368192/2097152 (17.6%) leaffaces 23284/65536 46568/131072 (35.5%) leafbrushes 13113/65536 26226/131072 (20.0%) areas 3/256 24/2048 ( 1.2%) surfedges 161585/512000 646340/2048000 (31.6%) edges 97697/256000 390788/1024000 (38.2%) LDR worldlights 269/8192 23672/720896 ( 3.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 17/32768 204/393216 ( 0.1%) waterstrips 2111/32768 21110/327680 ( 6.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 41838/65536 83676/131072 (63.8%) cubemapsamples 83/1024 1328/16384 ( 8.1%) overlays 272/512 95744/180224 (53.1%) LDR lightdata [variable] 28893472/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 158667/16777216 ( 0.9%) entdata [variable] 900141/393216 (228.9%) VERY FULL! LDR ambient table 11506/65536 46024/262144 (17.6%) HDR ambient table 11506/65536 46024/262144 (17.6%) LDR leaf ambient 11618/65536 325304/1835008 (17.7%) HDR leaf ambient 11506/65536 322168/1835008 (17.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/8472 ( 0.0%) dtl prp lght [variable] 1/839 ( 0.1%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/80278 ( 0.0%) pakfile [variable] 7368006/0 ( 0.0%) physics [variable] 2292099/4194304 (54.6%) physics terrain [variable] 167458/1048576 (16.0%)
Level flags = 0
Total triangle count: 59861 Writing d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.bsp 3 minutes, 31 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "d:\program files (x86)\steam\steamapps\rostfreiegabel\synergy\synergy\maps\02_old_asylum.bsp" "d:\program files (x86)\steam\steamapps\rostfreiegabel\half-life 2 episode two\ep2\maps\02_old_asylum.bsp"
Ich hoffe das es ein kleiner blödheitsfehler ist, denn ich habe keine Lust die Map aufzugeben, die ist einfach zu Imba...
--
Mein aktuelles Projekt: http://www.youtube.com/watch?v=RwW4XPwD_V0
|