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Autor Beitrag
000
27.11.2004, 19:46
graf_eny



** Executing...
** Command: Change Directory
** Parameters: "c:\programme\steam\steamapps\x\sourcesdk"

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\mansion\cs_mansion015.vmf" "C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.vmf"

** Executing...
** Command: "c:\programme\steam\steamapps\x\sourcesdk\bin\vbsp.exe"
** Parameters: "C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015"

Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\materials
Loading C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (8)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (7)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (7)
writing C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.prt...done (11)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (985926 bytes)
Building Physics collision data...
done (1) (1236226 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.bsp
57 seconds elapsed
-2.489200 4.622800 0.000000
-2.641600 4.673600 0.000000
-2.540000 4.673600 0.000000
-2.489200 4.622800 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-2.607733 4.741333 0.000000
-2.641600 4.775200 0.000000
-2.641600 4.775200 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "c:\programme\steam\steamapps\x\sourcesdk\bin\vvis.exe"
** Parameters: "C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015"

Valve Software - vvis.exe (Nov 4 2004)
1 threads
reading c:\programme\steam\steamapps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.bsp
reading c:\programme\steam\steamapps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.prt
6851 portalclusters
27525 numportals
Leaf (portal 5958) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.

** Executing...
** Command: "c:\programme\steam\steamapps\x\sourcesdk\bin\vrad.exe"
** Parameters: "C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015"

Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.bsp
No vis information, direct lighting only.
16204 faces
5 degenerate faces
301312 square feet [43388968.00 square inches]
7 displacements
789 square feet [113711.96 square inches]
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (189)
Build Patch/Sample Hash Table(s).....Done<0.0564 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 1964/8192 23568/98304 (24.0%)
brushsides 18401/65536 147208/524288 (28.1%)
planes 9748/65536 194960/1310720 (14.9%)
vertexes 37081/65536 444972/786432 (56.6%)
nodes 10116/65536 323712/2097152 (15.4%)
texinfos 1725/12288 124200/884736 (14.0%)
texdata 75/2048 2400/65536 ( 3.7%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 983/0 19660/0 ( 0.0%)
disp_tris 1664/0 3328/0 ( 0.0%)
disp_lmsamples 2960/0 2960/0 ( 0.0%)
faces 16204/65536 907424/3670016 (24.7%)
origfaces 8178/65536 457968/3670016 (12.5%)
leaves 10156/65536 568736/3670016 (15.5%)
leaffaces 18218/65536 36436/131072 (27.8%)
leafbrushes 6246/65536 12492/131072 ( 9.5%)
surfedges 111033/512000 444132/2048000 (21.7%)
edges 61592/256000 246368/1024000 (24.1%)
worldlights 13/8192 1144/720896 ( 0.2%)
waterstrips 975/32768 9750/327680 ( 3.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 14730/65536 29460/131072 (22.5%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1736476/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 25916/393216 ( 6.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3934 ( 0.0%)
pakfile [variable] 45207/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 985926/4194304 (23.5%)
==== Total Win32 BSP file data space used: 6797557 bytes ====

Linux Specific Data:
physicssurface [variable] 1236226/6291456 (19.6%)
==== Total Linux BSP file data space used: 7047857 bytes ====

Total triangle count: 44724
Writing c:\programme\steam\steamapps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.bsp
3 minutes, 26 seconds elapsed

------
1)
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...

2)
C:\Programme\Steam\SteamApps\x\sourcesdk\cstrike_sample_content\maps\cs_mansion015.bsp
57 seconds elapsed
-2.489200 4.622800 0.000000
-2.641600 4.673600 0.000000
-2.540000 4.673600 0.000000
-2.489200 4.622800 0.000000
make_triangles:calc_triangle_representation: Cannot convert

3)
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 2

Endet halt damit "No vis information, direct lighting only."

--

© 2004-2013 bildfaenger-film hagen.dielichtwerke.de

you can't blame me, I just point my camera at what the people want to see and if we want hell then hells what we'll see.

Television is the most evil thing on our planet. Go right now to your tv and toss it out the window, or sell it and buy a better stereo.

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001
28.11.2004, 00:44
-explicit-



schon mal alt+p gedrückt und geguckt ob er die fehler selber beheben kann?

--

Wenn man keine Ahnung hat, einfach mal die Fresse halten!

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002
28.11.2004, 20:06
graf_eny



ne so einfach ist es nicht..
hab jetzt aber schon bisschen was behoben -> cubemap gelöscht..

was noch bleibt ist:

Valve Software - vvis.exe (Nov 4 2004)
1 threads
reading c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion020.bsp
reading c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion020.prt
6992 portalclusters
27801 numportals
Leaf (portal 5953) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.

ich meine im prinzip steht am ende ja der vorgang..
aber ->
wenn ich mit vbsp.exe -glview compile und dann nochmal mir
glview -portal -portalhighlight X ??? das bringt doch nichts

--

© 2004-2013 bildfaenger-film hagen.dielichtwerke.de

you can't blame me, I just point my camera at what the people want to see and if we want hell then hells what we'll see.

Television is the most evil thing on our planet. Go right now to your tv and toss it out the window, or sell it and buy a better stereo.

zum Seitenanfang zum Seitenende Profil || Suche