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Autor Beitrag
000
02.07.2007, 20:54
Misofdis



Hallo Zusammen,

ich wollte gerade mal meine neue surf map testen und habe gemerkt das diese trotz light environment und mehren anderen lights total dunkel ist -ausser an den spawn punkten-

beim googeln habe ich auch nichts gefunden
zudem sieht mein sky total kakke aus und wollte mal fragen wie ich den besser hinbekomme

würde mich über antworten freuen
danke im vorraus

hier ist ein screenshot:

http://img529.imageshack.us/my.php?image=07022007205010sq5.png

und das Compile Fenster:

** Executing...
** Command: "c:\programme\steam\steamapps\xchristianx\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial
done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26344 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 22 texinfos to 19
Reduced 8 texdatas to 7 (224 bytes to 160)
Writing C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp
1 second elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\xchristianx\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp
reading c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.prt
325 portalclusters
1021 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (212)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 37 visible clusters (0.00%)
Total clusters visible: 94799
Average clusters visible: 291
Building PAS...
Average clusters audible: 325
visdatasize:29313 compressed from 31200
writing c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp
3 minutes, 32 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\xchristianx\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp
1529 faces
3258911 square feet [469283296.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1529 patches before subdivision
90117 patches after subdivision
16 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (74)
transfers 18223510, max 1129
transfer lists: 139.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(8183, 5949, 3407)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(2133, 1255, 461)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(670, 357, 115)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #4 added RGB(274, 164, 61)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(149, 102, 40)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #6 added RGB(99, 73, 29)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(72, 55, 22)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #8 added RGB(55, 42, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(43, 33, 13)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #10 added RGB(33, 26, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(26, 20, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #12 added RGB(21, 16, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #13 added RGB(17, 13, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #14 added RGB(13, 10, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(11, 8, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #16 added RGB(8, 6, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #17 added RGB(7, 5, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #18 added RGB(5, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #19 added RGB(4, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #20 added RGB(3, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #21 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #22 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #23 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #24 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #25 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2)
Bounce #26 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.1898 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 81/8192 972/98304 ( 1.0%)
brushsides 669/65536 5352/524288 ( 1.0%)
planes 532/65536 10640/1310720 ( 0.8%)
vertexes 2254/65536 27048/786432 ( 3.4%)
nodes 690/65536 22080/2097152 ( 1.1%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1529/65536 85624/3670016 ( 2.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 260/65536 14560/3670016 ( 0.4%)
leaves 692/65536 22144/2097152 ( 1.1%)
leaffaces 1843/65536 3686/131072 ( 2.8%)
leafbrushes 503/65536 1006/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7549/512000 30196/2048000 ( 1.5%)
edges 3881/256000 15524/1024000 ( 1.5%)
LDR worldlights 16/8192 1408/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 34/32768 340/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 558/65536 1116/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4909900/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 29313/16777216 ( 0.2%)
entdata [variable] 5100/393216 ( 1.3%)
LDR leaf ambient 692/65536 16608/1572864 ( 1.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 10371/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 26344/4194304 ( 0.6%)
==== Total Win32 BSP file data space used: 5240990 bytes ====

Total triangle count: 3458
Writing c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp
2 minutes, 32 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp" "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp"

** Executing...
** Command: "c:\programme\steam\steamapps\xchristianx\counter-strike source\hl2.exe"
** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" +map "surf_fly_now"

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001
03.07.2007, 08:19
Richman
Moderator


Was hast du denn für eine Textur für die Skybox verwendet? Wenn das nicht die toolsskybox Textur ist, ist klar dass es so aussieht!

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002
03.07.2007, 14:06
Misofdis



vielen dank für deine antwort hat mir sehr geholfen :)

habe mich informiert was diese toolsskybox textur ist und habe die dann durch meine alte ersetzt und hat funktioniert ... danköööööööö :D

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