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Hallo Zusammen,
ich wollte gerade mal meine neue surf map testen und habe gemerkt das diese trotz light environment und mehren anderen lights total dunkel ist -ausser an den spawn punkten-
beim googeln habe ich auch nichts gefunden zudem sieht mein sky total kakke aus und wollte mal fragen wie ich den besser hinbekomme
würde mich über antworten freuen danke im vorraus
hier ist ein screenshot:
http://img529.imageshack.us/my.php?image=07022007205010sq5.png
und das Compile Fenster:
** Executing... ** Command: "c:\programme\steam\steamapps\xchristianx\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\materials Loading C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial error: material DE_NUKE/NUKWATER_MOVINGPLANE_BENEATH doesn't have a $bottommaterial done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (26344 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 22 texinfos to 19 Reduced 8 texdatas to 7 (224 bytes to 160) Writing C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\xchristianx\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now"
Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp reading c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.prt 325 portalclusters 1021 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (212) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 37 visible clusters (0.00%) Total clusters visible: 94799 Average clusters visible: 291 Building PAS... Average clusters audible: 325 visdatasize:29313 compressed from 31200 writing c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp 3 minutes, 32 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\xchristianx\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp 1529 faces 3258911 square feet [469283296.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1529 patches before subdivision 90117 patches after subdivision 16 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (36) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (74) transfers 18223510, max 1129 transfer lists: 139.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(8183, 5949, 3407) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(2133, 1255, 461) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(670, 357, 115) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #4 added RGB(274, 164, 61) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(149, 102, 40) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #6 added RGB(99, 73, 29) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(72, 55, 22) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #8 added RGB(55, 42, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(43, 33, 13) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #10 added RGB(33, 26, 10) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(26, 20, 8) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #12 added RGB(21, 16, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(17, 13, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #14 added RGB(13, 10, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #15 added RGB(11, 8, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #16 added RGB(8, 6, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #17 added RGB(7, 5, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #18 added RGB(5, 4, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #19 added RGB(4, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #20 added RGB(3, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #21 added RGB(3, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #22 added RGB(2, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #23 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #24 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #25 added RGB(1, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (2) Bounce #26 added RGB(1, 1, 0) Build Patch/Sample Hash Table(s).....Done<0.1898 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 81/8192 972/98304 ( 1.0%) brushsides 669/65536 5352/524288 ( 1.0%) planes 532/65536 10640/1310720 ( 0.8%) vertexes 2254/65536 27048/786432 ( 3.4%) nodes 690/65536 22080/2097152 ( 1.1%) texinfos 19/12288 1368/884736 ( 0.2%) texdata 7/2048 224/65536 ( 0.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1529/65536 85624/3670016 ( 2.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 260/65536 14560/3670016 ( 0.4%) leaves 692/65536 22144/2097152 ( 1.1%) leaffaces 1843/65536 3686/131072 ( 2.8%) leafbrushes 503/65536 1006/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 7549/512000 30196/2048000 ( 1.5%) edges 3881/256000 15524/1024000 ( 1.5%) LDR worldlights 16/8192 1408/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 34/32768 340/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 558/65536 1116/131072 ( 0.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4909900/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 29313/16777216 ( 0.2%) entdata [variable] 5100/393216 ( 1.3%) LDR leaf ambient 692/65536 16608/1572864 ( 1.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10371/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 26344/4194304 ( 0.6%) ==== Total Win32 BSP file data space used: 5240990 bytes ====
Total triangle count: 3458 Writing c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp 2 minutes, 32 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp" "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike\maps\surf_fly_now.bsp"
** Executing... ** Command: "c:\programme\steam\steamapps\xchristianx\counter-strike source\hl2.exe" ** Parameters: -game "c:\programme\steam\steamapps\xchristianx\counter-strike source\cstrike" +map "surf_fly_now"
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