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Autor Beitrag
000
24.02.2002, 18:36
CAP



Ich habe vorhin meine Map komplimiert und
nun eine .pts und eine .bsp datei
im map ordner.
nun kann ich die map allerdings nicht mehr spielen.
kann sein, dass dieses problem schonmal aufgetaucht ist,
aber ich habe es im forum nicht gefunden.
was könnte das problem sein?

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001
24.02.2002, 18:40
Olof



wenn eine pts datei erzeugt wird, hast du meistens ein LEAK (es kann übrigens ab und an mal sinnvoll sein, die compile-logs zu lesen).

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002
24.02.2002, 18:47
CAP



hab die log überflogen,
aber das leak dann wohl übersehen.
hatte mir so etwas gedacht.

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DoD ist einfach besser!
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003
24.02.2002, 21:09
CAP



** Executing...
** Command: Change Directory
** Parameters: "E:\Action\Counter-Strike"

** Executing...
** Command: E:\Action\Counter-Strike\Worldcraft\hlcsg.exe
** Parameters: "e:\action\counter-strike\worldcraft\maps\de_noname"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: E:\Action\Counter-Strike\Worldcraft\hlcsg.exe e:\action\counter-strike\worldcraft\maps\de_noname

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering e:\action\counter-strike\worldcraft\maps\de_noname.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (0.57 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (0.38 seconds)
Using WAD File: \action\counter-strike\valve\halflife.wad
added 6 additional animating textures.
Texture usage is at 0.69 mb (of 4.00 mb MAX)
1.57 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: E:\Action\Counter-Strike\Worldcraft\hlbsp.exe
** Parameters: "e:\action\counter-strike\worldcraft\maps\de_noname"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: E:\Action\Counter-Strike\Worldcraft\hlbsp.exe e:\action\counter-strike\worldcraft\maps\de_noname

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'e:\action\counter-strike\worldcraft\maps\de_noname.prt'
2.16 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: E:\Action\Counter-Strike\Worldcraft\hlvis.exe
** Parameters: "e:\action\counter-strike\worldcraft\maps\de_noname"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: E:\Action\Counter-Strike\Worldcraft\hlvis.exe e:\action\counter-strike\worldcraft\maps\de_noname

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

89 portalleafs
232 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (0.03 seconds)
LeafThread:
10..20..30..40..50..60..70..80..90.. (0.46 seconds)
average leafs visible: 36
g_visdatasize:1020 compressed from 1068
1.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: E:\Action\Counter-Strike\Worldcraft\hlrad.exe
** Parameters: "e:\action\counter-strike\worldcraft\maps\de_noname"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: E:\Action\Counter-Strike\Worldcraft\hlrad.exe e:\action\counter-strike\worldcraft\maps\de_noname

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'E:\Action\Counter-Strike\Worldcraft\lights.rad']
[1 texlights parsed from 'E:\Action\Counter-Strike\Worldcraft\lights.rad']

948 faces
Create Patches : 5197 base patches
0 opaque faces
57155 square feet [8230453.00 square inches]
2 direct lights

BuildFacelights:
10..20..30..40..50..60..70..80..90.. (27.09 seconds)
visibility matrix : 1.6 megs
BuildVisLeafs:
10..20..30..40..50..60..70..80..90.. (7.30 seconds)
MakeScales:
10..20..30..40..50..60..70..80..90.. (3.99 seconds)
SwapTransfers:
10..20..30..40..50..60..70..80..90.. (3.04 seconds)
Transfer Lists : 4634850 transfers
Indices : 1665628 bytes
Data : 18539400 bytes
Bounce 1 GatherLight:
10..20..30..40..50..60..70..80..90.. (0.54 seconds)
FinalLightFace:
10..20..30..40..50..60..70..80..90.. (1.60 seconds)
45.29 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "e:\action\counter-strike\worldcraft\maps\de_noname.bsp" "E:\Action\Counter-Strike\cstrike\maps\de_noname.bsp"

** Executing...
** Command: Copy File
** Parameters: "e:\action\counter-strike\worldcraft\maps\de_noname.pts" "E:\Action\Counter-Strike\cstrike\maps\de_noname.pts"

** Executing...
** Command: E:\Action\Counter-Strike\cstrike.exe -console
** Parameters: +map "de_noname" -game cstrike -dev -console +deathmatch 1

- ich habe nach leaks gesucht, finde aber keine

--

DoD ist einfach besser!
Webmaster @ Enterprise-Home.de

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