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ich benutze den valve hammer editor, die ZHLT34, und die cstrike_expert.fgd versuche mich seit kurzen im mappen (für counter strike). einen einfachen raum mit spawn punkten etc. zu bauen ist kein problem. wenn cih ihn aber nun testen will und ihn folglich vorher in eine .bsp wandeln will, klappt das nicht. ich bekomme eine .map udn eine .rmf, aber keine .bsp. habe schon hier einiges zu dem thema durchforstet /udn dauch ausprobiert / schon mehrmals neu installiert und andere versionen getestet etc.....) und auch einen freund gefragt, der sich mit mappen auskennt. habe nichts gefunden,was mein prolem löst. der log analyzer beschwert sich zunächst über die reihenfolge, wenn cih dann das häkchen setze, meint er ein leak zu finden. ich konnte jedoch nichts fidnen, und auch der, den ich gefragt habe, meinte, es sei definitiv kein leak.....(aber er weiß auch nichtw as es ist) die einstellungen etc. habe ich alle von den tuts auf der seite hier.......hier ist nun die log, die er im normalen compile modus erstellt:
** Executing... ** Command: Change Directory ** Parameters: D:\Valve\Steam\SteamApps\morph71\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Dokumente und Einstellungen\Admin\Desktop\Map.map" "D:\Valve\Steam\SteamApps\morph71\counter-strike\cstrike\maps\Map.map"
** Executing... ** Command: D:\Valve\Hammer Editor\tools\ZHLT 34\hlcsg.exe ** Parameters: "D:\Valve\Steam\SteamApps\morph71\counter-strike\cstrike\maps\Map"
Unknown option "34\hlcsg.exe" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp -wadinclude file : place textures used from wad specified into bsp -noclip : don't create clipping hull -noclipeconomy : turn clipnode economy mode off -cliptype value : set to smallest, normalized, simple, precise, or legacy (default) -nullfile file : specify list of entities to retexture with NULL -onlyents : do an entity update from .map to .bsp -noskyclip : disable automatic clipping of SKY brushes -tiny # : minmum brush face surface area before it is discarded -brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions -texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -nonulltex : Turns off null texture stripping -dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg -wadcfgfile path : Manually specify a path to the wad.cfg file -wadautodetect : Force auto-detection of wadfiles mapfile : The mapfile to compile
** Executing... ** Command: D:\Valve\Hammer Editor\tools\ZHLT 34\hlbsp.exe ** Parameters: "D:\Valve\Steam\SteamApps\morph71\counter-strike\cstrike\maps\Map"
Unknown option "34\hlbsp.exe" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -noopt : Don't optimize planes on BSP write (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: D:\Valve\Hammer Editor\tools\ZHLT 34\hlvis.exe ** Parameters: "D:\Valve\Steam\SteamApps\morph71\counter-strike\cstrike\maps\Map"
Unknown option "34\hlvis.exe" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlvis Options =-
-full : Full vis -fast : Fast vis
-texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum texture memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -maxdistance # : Alter the maximum distance for visibility -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: D:\Valve\Hammer Editor\tools\ZHLT 34\hlrad.exe ** Parameters: "D:\Valve\Steam\SteamApps\morph71\counter-strike\cstrike\maps\Map"
Unknown option "34\hlrad.exe" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlrad Options =-
-sparse : Enable low memory vismatrix algorithm -nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling -bounce # : Set number of radiosity bounces -ambient r g b : Set ambient world light (0.0 to 1.0, r g b) -maxlight # : Set maximum light intensity value -circus : Enable 'circus' mode for locating unlit lightmaps -nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees) -chop # : Set radiosity patch size for normal textures -texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale -coring # : Set lighting threshold before blackness -dlight # : Set direct lighting threshold -nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights) -falloff # : Set global falloff mode (1 = inv linear, 2 = inv square) -scale # : Set global light scaling value -gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside -lights file : Manually specify a lights.rad file to use -noskyfix : Disable light_environment being global -incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : Do not generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b -colourscale r g b : Sets different lightscale values for r, g ,b -colourjitter r g b : Adds noise, independent colours, for dithering -jitter r g b : Adds noise, monochromatic, for dithering -nodiffuse : Disables light_environment diffuse hack -nospotpoints : Disables light_spot spherical point sources -softlight r g b d : Scaling values for backwards-light hack
-customshadowwithbounce : Enables custom shadows with bounce light -rgbtransfers : Enables RGB Transfers (for custom shadows)
mapfile : The mapfile to compile
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