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Autor Beitrag
000
27.02.2001, 18:46
[H-GoD]DarkHunter



hi leutz
seit heut hab ich komische fehler beim compilieren.
Ich benutze zhlt und compiliere im experten-modus von der neusten wc version (3.?????)
diese fehler tauchen dann auf wenn ich meine frontlineforce maps zu compilieren versuch
Hier mal der compivorgang:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlcsg.exe
** Parameters: "c:\eigene dateien\^new"

hlcsg v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\WorldCraft\zhlt\hlcsg.exe "c:\eigene dateien\^new"

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering c:\eigene dateien\^new.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (1.59 seconds)
SetModelCenters:
50.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (2.69 seconds)
Using WAD File: \spiele\half-life\valve\halflife.wad
added 3 additional animating textures.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
4.45 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlbsp.exe
** Parameters: c:\EIGENE~1\^NEW

hlbsp v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\WorldCraft\zhlt\hlbsp.exe c:\EIGENE~1\^NEW

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]

developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

leakonly [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity capture_point @ ( 256, 320,-384)
Fatal:
LEAK's in hull 0 will generate a pointfile which should be used to locate
the leak in the game. LEAK's in the other hulls can be more serious, as
if they are not fixed the world might be broken (i.e. it might be possible
to fall out of the world, to pass through walls, or just get stuck inside
a wall.

The entity listed in the error is the source of where the leak was detected.
In the case of it being in hull 0, this is the approximate location of the
start of the pointfile. For the other hulls, it should be used as the
approxmite area a collision hull problem could exist.

Leak pointfile generated

5.50 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlvis.exe
** Parameters: -fast c:\EIGENE~1\^NEW

g_fastvis = true
hlvis v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\WorldCraft\zhlt\hlvis.exe -fast c:\EIGENE~1\^NEW
>> ERRORLOG c:\EIGENE~1\^NEW.err detected, hlvis processing halted
>> If you have fixed the problem, you can delete the file and rerun hlvis
----- END hlvis -----

** Executing...
** Command: C:\Programme\WorldCraft\zhlt\hlrad.exe
** Parameters: -chop 128 c:\EIGENE~1\^NEW

hlrad v2.4.2 rel (Nov 9 2000)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\WorldCraft\zhlt\hlrad.exe -chop 128 c:\EIGENE~1\^NEW
>> ERRORLOG c:\EIGENE~1\^NEW.err detected, hlrad processing halted
>> If you have fixed the problem, you can delete the file and rerun hlrad
----- END hlrad -----

** Executing...
** Command: Copy File
** Parameters: "c:\eigene dateien\^new.bsp" "\^new.bsp"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

kann mir jemand helfen????
danke im voraus darkhunter

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001
27.02.2001, 19:21
BSE_crid



....das is ein ganz normales LEAK (bei den Zoner-Tools heißt es halt nicht LEAK LEAK LEAK, sondern "Leak in hull 0 ...."

Weiteres dazu: siehe Kompile-Errors-Artikel (Link in roter Zeile oben)

--

[BSE] crid

Compile-Errors-Artikel (Version 09-01)

http://www.crid.de oder http://www-public.tu-bs.de:8080/~y0009981/

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002
28.02.2001, 14:09
[H-GoD]DarkHunter



THX

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