000
12.01.2001, 15:20
DarkWing
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** Executing...
** Command: Change Directory
** Parameters: F:\Half-Life
** Executing...
** Command: Copy File
** Parameters: "F:\Worldcraft\maps\cs_chaus13.map" "F:\Half-Life\cstrike\maps\cs_chaus13.map"
** Executing...
** Command: F:\Worldcraft\qcsg.exe
** Parameters: "F:\Half-Life\cstrike\maps\cs_chaus13"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering F:\Half-Life\cstrike\maps\cs_chaus13.map
Entity 93, Brush 0: mixed face contentsEntity 117, Brush 0: mixed face contentsEntity 136, Brush 0: mixed face contentsCreateBrush: 0...1...2...3...4...5...6...7...8...9... (3)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (8)
Using WAD File: \half-life\valve\halflife.wad
Using WAD File: \half-life\valve\liquids.wad
Using WAD File: \half-life\valve\decals.wad
Using WAD File: \half-life\cstrike\cstrike.wad
added 33 additional animating textures.
************ ERROR ************
Textures exceeded MAX_MAP_MIPTEX
** Executing...
** Command: F:\Worldcraft\qbsp2.exe
** Parameters: "F:\Half-Life\cstrike\maps\cs_chaus13"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
************ ERROR ************
Error opening F:\Half-Life\cstrike\maps\cs_chaus13.bsp: No such file or directory
** Executing...
** Command: F:\Worldcraft\vis.exe
** Parameters: "F:\Half-Life\cstrike\maps\cs_chaus13"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
************ ERROR ************
Error opening F:\Half-Life\cstrike\maps\cs_chaus13.bsp: No such file or directory
** Executing...
** Command: F:\Worldcraft\qrad.exe
** Parameters: -extra "F:\Half-Life\cstrike\maps\cs_chaus13"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'F:\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'F:\WORLDCRAFT\lights.rad']
************ ERROR ************
Error opening F:\Half-Life\cstrike\maps\cs_chaus13.bsp: No such file or directory
---------------
kann mir jemand bitte sagen, woran das liegt?
--
Meine HP
hostet by realCaleb.de
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001
12.01.2001, 16:05
micro
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jo, du hast zu viele texturen verwendet. die normalen compiler (wie du sie nimmst) können nur bis 2mb texturen verarbeiten, die zhlt bis 4mb. also solltest du die dir mal holen.
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002
12.01.2001, 16:34
BSE_crid
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Außerdem hast DU noch nen Error drin:
"Entity 93, Brush 0: mixed face contentsEntity 117, Brush 0: mixed face contentsEntity 136, Brush 0: mixed face contents"
Beschreibung dazu im Kompile-Errors-Artikel (Link siehe oben, rote Zeile).
--
[BSE] crid
Compile-Errors-Artikel (Version 09-01)
http://www.crid.de oder http://www-public.tu-bs.de:8080/~y0009981/
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