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Autor Beitrag
000
27.11.2005, 21:29
Bompfe



Hallo, hab ein prob mit dem kompilieren meiner map

hier der log.......

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike\materials
Loading D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (308.00 -325.00 286.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox italy...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (71694 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (71694 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.bsp
reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.prt
LoadPortals: couldn't read d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.prt

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.bsp
No vis information, direct lighting only.
986 faces
110452 square feet [15905153.00 square inches]
0 displacements
0 square feet [0.00 square inches]
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
Build Patch/Sample Hash Table(s).....Done<0.0039 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 197/8192 2364/98304 ( 2.4%)
brushsides 1302/65536 10416/524288 ( 2.0%)
planes 372/65536 7440/1310720 ( 0.6%)
vertexes 1251/65536 15012/786432 ( 1.9%)
nodes 584/65536 18688/2097152 ( 0.9%)
texinfos 350/12288 25200/884736 ( 2.8%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 986/65536 55216/3670016 ( 1.5%)
origfaces 777/65536 43512/3670016 ( 1.2%)
leaves 590/65536 33040/3670016 ( 0.9%)
leaffaces 1387/65536 2774/131072 ( 2.1%)
leafbrushes 399/65536 798/131072 ( 0.6%)
surfedges 7542/512000 30168/2048000 ( 1.5%)
edges 4238/256000 16952/1024000 ( 1.7%)
worldlights 3/8192 264/720896 ( 0.0%)
waterstrips 24/32768 240/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 468/65536 936/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 189288/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3540/393216 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/214 ( 0.5%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 71694/4194304 ( 1.7%)
==== Total Win32 BSP file data space used: 538106 bytes ====

Linux Specific Data:
physicssurface [variable] 71694/6291456 ( 1.1%)
==== Total Linux BSP file data space used: 538106 bytes ====

Total triangle count: 2463
Writing d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.bsp" "d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\Bompfe3.bsp"

und ich hab nen baum mit einem prop_static erstellt und er zeigt mir dann ein rotes error anstatt nen baum....
und jedes entity wird bei mir als leak angezeigt....
please help

danke

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001
27.11.2005, 21:58
Thorn



**** leaked ****

Guckst Du hier: http://www.thewall.de/content/half-life_2:tutorials:leaks

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002
27.11.2005, 22:53
Bompfe



danke für den tip aber des hilft mir nicht weiter, hab des forum schon durchgekaut

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003
27.11.2005, 22:56
Agamemnon-Hellmapper



Also das Leak ist ein Leck in deiner Map, das hat primär nix mit den Entities zu tun, die Angabe soll nur helfen, weil das angegebene Entity in der Nähe des leaks ist - jedenfalls meistens.

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Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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004
27.11.2005, 23:47
Bompfe



also ich hab jetzt mal neu angefangen und alles neu gemacht, bin auch schon fertig aber nun bleibt er im css im menu stehen(da wo server suchen und so ist)

und mein log zeigt auch keine sichbaren fehler

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike\materials
Loading D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (3594 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (3594 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
0 seconds elapsed

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
28 faces
32924 square feet [4741120.00 square inches]
0 displacements
0 square feet [0.00 square inches]
28 patches before subdivision
1404 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 34198, max 122
transfer lists: 0.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 10/8192 120/98304 ( 0.1%)
brushsides 60/65536 480/524288 ( 0.1%)
planes 42/65536 840/1310720 ( 0.1%)
vertexes 56/65536 672/786432 ( 0.1%)
nodes 26/65536 832/2097152 ( 0.0%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 28/65536 1568/3670016 ( 0.0%)
origfaces 10/65536 560/3670016 ( 0.0%)
leaves 28/65536 1568/3670016 ( 0.0%)
leaffaces 28/65536 56/131072 ( 0.0%)
leafbrushes 28/65536 56/131072 ( 0.0%)
surfedges 154/512000 616/2048000 ( 0.0%)
edges 98/256000 392/1024000 ( 0.0%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 45888/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 221/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 3594/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 68927 bytes ====

Linux Specific Data:
physicssurface [variable] 3594/6291456 ( 0.1%)
==== Total Linux BSP file data space used: 68927 bytes ====

Total triangle count: 58
Writing d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp" "d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp"

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\counter-strike source\hl2.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" +map "test1"

schaut mal, vielleicht findet ihr was

Bompfe

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005
28.11.2005, 08:53
Thorn



Zitat:
Bompfe postete
** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp" "d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp"
Der kopiert die Map in das falsche Verzeichnis. Das muss in "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike\maps\test1.bsp" kopiert werden. Du hast wahrscheinlich den Eintrag unter "Tools, Options..., Build Programs, Place compiled maps in this directory before running the game:" falsch. Trag da mal "$SteamUserDir\counter-strike source\cstrike\maps" ein, dann sollte es klappen.

--

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006
28.11.2005, 19:58
Bompfe



und jetzt kommt dieser fheler, hab sdk nochmal neu geladen aber er kommt weiterhin und wie ihr seht eerstellt er mir wohl keine prt datei mehr

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike\materials
Loading D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (924.00 432.00 68.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 256.0, 40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 768.0, 48.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 256.0, 296.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, 768.0, 184.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 1024.0, 168.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, 512.0, 168.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -256.0, 40.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0, -768.0, 48.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (1933 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (1933 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
1 second elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
reading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.prt
LoadPortals: couldn't read d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.prt

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
No vis information, direct lighting only.
56 faces
36437 square feet [5246976.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 5/8192 60/98304 ( 0.1%)
brushsides 30/65536 240/524288 ( 0.0%)
planes 38/65536 760/1310720 ( 0.1%)
vertexes 67/65536 804/786432 ( 0.1%)
nodes 59/65536 1888/2097152 ( 0.1%)
texinfos 9/12288 648/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
origfaces 20/65536 1120/3670016 ( 0.0%)
leaves 61/65536 3416/3670016 ( 0.1%)
leaffaces 56/65536 112/131072 ( 0.1%)
leafbrushes 12/65536 24/131072 ( 0.0%)
surfedges 314/512000 1256/2048000 ( 0.1%)
edges 177/256000 708/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 94768/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 221/393216 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 1933/4194304 ( 0.0%)
==== Total Win32 BSP file data space used: 121114 bytes ====

Linux Specific Data:
physicssurface [variable] 1933/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 121114 bytes ====

Total triangle count: 122
Writing d:\spiele\steam\steamapps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\steam\SteamApps\bompfe\sourcesdk_content\cstrike\mapsrc\test1.bsp" "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike\maps\test1.bsp"

** Executing...
** Command: "d:\spiele\steam\steamapps\bompfe\counter-strike source\hl2.exe"
** Parameters: -game "d:\spiele\steam\steamapps\bompfe\counter-strike source\cstrike" +map "test1"

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007
28.11.2005, 20:15
Thorn



**** leaked ****

s.o.

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008
28.11.2005, 20:18
Bompfe



schon klar gib mal bitte tipp wie ich des wegbekomme, entity löschen nützt ja bekanntlich nix. der pointfile geht den sky also durch des den obersten brush!

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009
28.11.2005, 20:23
Bompfe



ok jetzt hab ich des licht weiter vom himmel weg getan und nu geht alles, kein einziger fehler..... lag des am abstand? weiß des jemand?

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010
29.11.2005, 17:59
Gravok



Wenn du das Licht im Himmel platzierst leaked das natürlich....

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23 - Nichts ist so wie es scheint

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