000
18.07.2005, 19:51
Klu
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SolidBSP [hull 0] 23 (0.00 seconds) Warning: === LEAK in hull 0 === Entity light_environment @ ( 263, 512,1408) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 23 (0.00 seconds) Warning: === LEAK in hull 1 === Entity light_environment @ ( 263, 512,1408) SolidBSP [hull 2] 23 (0.00 seconds) Warning: === LEAK in hull 2 === Entity light_environment @ ( 263, 512,1408) SolidBSP [hull 3] 23 (0.00 seconds) Warning: === LEAK in hull 3 === Entity light_environment @ ( 263, 512,1408) 0.17 seconds elapsed
benutze Cs 1.6 und weiß nicht wie ich des wegbekom die runde soll aber so groß bleiben
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001
18.07.2005, 20:22
Acumen
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Forensuche oder evtl. 1-2 Blicke in die Tutorials hätte dir direkt weitergeholfen. Viel erfolg bei der leaksuche :)
http://www.thewall.de/content/glossar:leak
http://www.thewall.de/content/half-life:tutorials:pointfile
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002
18.07.2005, 23:54
Flowerchild
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Flow postete
Wann lernt ihr es endlich? Das ist das falsche Forum dafür.
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http://melodramatic.com/
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