000
27.03.2005, 22:07
gasherd
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Beim Umwandeln meiner Normalmaps (.tga) via vtext.exe ins VTF Format, ist dies mit einem erheblichen Qualitätsverlust der Normalmap verbunden.
Kann mir jemand sagen, weshalb das so ist und wie ich das beheben kann?
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001
28.03.2005, 01:35
Primzahl
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Vtex .TXT file compile parameters
The parameters Vtex can parse and understand from the .TXT file are:
$nolod Do not use lower quality versions of this texture in lower DirectX versions. Used for non-world graphics such as HUD art.
$nomip Do not make mip-levels for this texture. Used for materials like skyboxes and menu backgrounds.
$clamps $clampt Do not allow the texture to wrap in the S or T coordinate space, respectively. This is most often used for sprites that are not tiled.
$skybox Used for compiling skyboxes. This assures the edges match between each facet.
$startframe (integer) $endframe (integer) Used for animated textures. Textures must be named as texture000, texture001, texture002, etc. The $startframe defines the beginning frame and the $endframe defines the ending frame.
$nocompress Do not use compression on this texture. Useful for textures with fine gradation (like light halos).
$nonice Do not use NICE filtering on this texture’s lower mip-levels.
$dxt5 Use DXT5 compression instead of full compression. Diese Befehle muss man in die .txt Datei (die von vtex erstellt wird wenn man keine hat) reinschreiben.
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