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andere Map, ähnliches Prob: ** Executing... ** Command: "d:\valve\steam\steamapps\********\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\valve\steam\steamapps\********\counter-strike source\cstrike" "D:\CSS Maps\cs_maps\cs_italy2"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\valve\steam\steamapps\********\counter-strike source\cstrike\materials Loading D:\CSS Maps\cs_maps\cs_italy2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity light_spot (-1308.00 -256.00 192.00) leaked! Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (47964 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (47964 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\CSS Maps\cs_maps\cs_italy2.bsp 2 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 2
** Executing... ** Command: "d:\valve\steam\steamapps\********\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\valve\steam\steamapps\********\counter-strike source\cstrike" "D:\CSS Maps\cs_maps\cs_italy2"
Valve Software - vvis.exe (Dec 15 2004) 1 threads reading d:\css maps\cs_maps\cs_italy2.bsp reading d:\css maps\cs_maps\cs_italy2.prt LoadPortals: couldn't read d:\css maps\cs_maps\cs_italy2.prt
** Executing... ** Command: "d:\valve\steam\steamapps\********\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\valve\steam\steamapps\********\counter-strike source\cstrike" "D:\CSS Maps\cs_maps\cs_italy2"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\css maps\cs_maps\cs_italy2.bsp No vis information, direct lighting only. 1187 faces 421873 square feet [60749780.00 square inches] 0 displacements 0 square feet [0.00 square inches] 27 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (87) Build Patch/Sample Hash Table(s).....Done<0.0941 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 126/8192 1512/98304 ( 1.5%) brushsides 808/65536 6464/524288 ( 1.2%) planes 396/65536 7920/1310720 ( 0.6%) vertexes 1518/65536 18216/786432 ( 2.3%) nodes 608/65536 19456/2097152 ( 0.9%) texinfos 244/12288 17568/884736 ( 2.0%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1187/65536 66472/3670016 ( 1.8%) origfaces 466/65536 26096/3670016 ( 0.7%) leaves 621/65536 34776/3670016 ( 0.9%) leaffaces 1292/65536 2584/131072 ( 2.0%) leafbrushes 245/65536 490/131072 ( 0.4%) surfedges 7396/512000 29584/2048000 ( 1.4%) edges 4068/256000 16272/1024000 ( 1.6%) worldlights 27/8192 2376/720896 ( 0.3%) waterstrips 69/32768 690/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1134/65536 2268/131072 ( 1.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1915944/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 10185/393216 ( 2.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data: physics [variable] 47964/4194304 ( 1.1%) ==== Total Win32 BSP file data space used: 2237577 bytes ====
Linux Specific Data: physicssurface [variable] 47964/6291456 ( 0.8%) ==== Total Linux BSP file data space used: 2237577 bytes ====
Total triangle count: 3158 Writing d:\css maps\cs_maps\cs_italy2.bsp 1 minute, 30 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\CSS Maps\cs_maps\cs_italy2.bsp" "d:\valve\steam\steamapps\********\counter-strike source\cstrike\maps\cs_italy2.bsp"
** Executing... ** Command: "d:\valve\steam\steamapps\********\counter-strike source\hl2.exe" ** Parameters: -game "d:\valve\steam\steamapps\********\counter-strike source\cstrike" +map "cs_italy2"
da kommt beim kompilieren immer die Meldung "Failed to load the launcher DLL: Das angegebene Modul wurde nicht gefunden." außerdem verschwinden bei mir im Hammer nch dem Speichern und dann erneuten öffnen einer vmf-Datei immer ein paar der Brushes, die ich mit dem Vertex-Tool bearbeitet hab...
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Mapper-b00n :P
Dieser Beitrag wurde am 10.03.2005 um 19:25 von jackoneill bearbeitet.
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