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da habt ihr was:
////player_equip
@PointClass base(Targetname) = game_player_equip : "Initial player equipment" [ spawnflags(flags) = [ 1: "Use Only" : 0 ] master(string) : "Team Master" weapon_knife (choices) : "Give Knife" : 0 = [ 0: "No" 1: "Yes" ]
weapon_mp5navy (choices) : "Give MP5" : 0 = [ 0: "No" 1: "Yes" ]
weapon_m4a1 (choices) : "Give M4a1" : 0 = [ 0: "No" 1: "Yes" ]
weapon_tmp (choices) : "Give TMP" : 0 = [ 0: "No" 1: "Yes" ]
weapon_galil (choices) : "Give Gallil" : 0 = [ 0: "No" 1: "Yes" ]
weapon_famas (choices) : "Give Famas" : 0 = [ 0: "No" 1: "Yes" ]
weapon_usp (choices) : "Give Usp" : 0 = [ 0: "No" 1: "Yes" ]
weapon_deagle (choices) : "Give Desert eagle" : 0 = [ 0: "No" 1: "Yes" ]
weapon_elite (choices) : "Give Elite" : 0 = [ 0: "No" 1: "Yes" ]
weapon_fiveseven (choices) : "Give Five Seven" : 0 = [ 0: "No" 1: "Yes" ]
weapon_glock (choices) : "Give Glock" : 0 = [ 0: "No" 1: "Yes" ]
weapon_p228 (choices) : "Give P228" : 0 = [ 0: "No" 1: "Yes" ]
weapon_p90 (choices) : "Give P90" : 0 = [ 0: "No" 1: "Yes" ]
weapon_ak47 (choices) : "Give AK47" : 0 = [ 0: "No" 1: "Yes" ]
weapon_sg552 (choices) : "Give SG552" : 0 = [ 0: "No" 1: "Yes" ]
weapon_sg550 (choices) : "Give SG550" : 0 = [ 0: "No" 1: "Yes" ]
weapon_aug (choices) : "Give Aug" : 0 = [ 0: "No" 1: "Yes" ]
weapon_scout (choices) : "Give Scout" : 0 = [ 0: "No" 1: "Yes" ]
weapon_mac10 (choices) : "Give Mac10" : 0 = [ 0: "No" 1: "Yes" ]
weapon_g3sg1 (choices) : "Give G3SG1" : 0 = [ 0: "No" 1: "Yes" ] weapon_awp (choices) : "Give AWP" : 0 = [ 0: "No" 1: "Yes" ] weapon_m3 (choices) : "Give M3" : 0 = [ 0: "No" 1: "Yes" ] weapon_xm1014 (choices) : "Give XM1014" : 0 = [ 0: "No" 1: "Yes" ] weapon_m249 (choices) : "Give M249" : 0 = [ 0: "No" 1: "Yes" ] weapon_flashbang (choices) : "Give Flash Bang" : 0 = [ 0: "No" 1: "1" 2: "2" ]
weapon_hegrenade (choices) : "Give HE Grenade" : 0 = [ 0: "No" 1: "Yes" ] weapon_smokegrenade (choices) : "Give Smoke Grenade" : 0 = [ 0: "No" 1: "Yes" ] item_kevlar (choices) : "Give Kevlar" : 0 = [ 0: "No" 1: "Yes" ] item_assaultsuit (choices) : "Give Assault Suit" : 0 = [ 0: "No" 1: "Yes" ] weapon_c4 (choices) : "Give C4" : 0 = [ 0: "No" 1: "Yes" ] item_defuser (choices) : "Give Defuse Kit" : 0 = [ 0: "No" 1: "Yes" ] ]
////waffen
@BaseClass color(0 0 200) base(Targetname, Angles) = Weapon [ spawnflags(Flags) = [ 1 : "Start constrained" : 0 ]
output OnPlayerPickup(void) : "Fires when the player picks up this weapon" ]
@PointClass base(Weapon) studio("models/weapons/w_knife_t.mdl") = weapon_knife : "Knife" [] @PointClass base(Weapon) studio("models/weapons/w_smg_mp5.mdl") = weapon_mp5navy : "Mp5" [] @PointClass base(Weapon) studio("models/weapons/w_rif_m4a1.mdl") = weapon_m4a1 : "M4a1" [] @PointClass base(Weapon) studio("models/weapons/w_rif_ak47.mdl") = weapon_ak47 : "Ak47" [] @PointClass base(Weapon) studio("models/weapons/w_pist_usp.mdl") = weapon_usp : "Usp" [] @PointClass base(Weapon) studio("models/weapons/w_pist_deagle.mdl") = weapon_deagle : "Deagle" [] @PointClass base(Weapon) studio("models/weapons/w_rif_aug.mdl") = weapon_aug : "Steyr Aug" [] @PointClass base(Weapon) studio("models/weapons/w_snip_awp.mdl") = weapon_awp : "AWP" [] @PointClass base(Weapon) studio("models/weapons/w_c4.mdl") = weapon_c4 : "C4 Bomb" [] @PointClass base(Weapon) studio("models/weapons/w_pist_elite.mdl") = weapon_elite : "Elite" [] @PointClass base(Weapon) studio("models/weapons/w_rif_famas.mdl") = weapon_famas : "Famas" [] @PointClass base(Weapon) studio("models/weapons/w_pist_fiveseven.mdl") = weapon_fiveseven : "Fiveseven" [] @PointClass base(Weapon) studio("models/weapons/w_eq_fraggrenade.mdl") = weapon_flashbang : "Flash Grenade" [] @PointClass base(Weapon) studio("models/weapons/w_snip_g3sg1.mdl") = weapon_g3sg1 : "G3sg1" [] @PointClass base(Weapon) studio("models/weapons/w_rif_galil.mdl") = weapon_galil : "Gallil" [] @PointClass base(Weapon) studio("models/weapons/w_pist_glock18.mdl") = weapon_glock : "Glock" [] @PointClass base(Weapon) studio("models/weapons/w_eq_fraggrenade.mdl") = weapon_hegrenade : "HE Granade" [] @PointClass base(Weapon) studio("models/weapons/w_shot_m3super90.mdl") = weapon_m3 : "M3 Shotgun" [] @PointClass base(Weapon) studio("models/weapons/w_mach_m249para.mdl") = weapon_m249 : "M249" [] @PointClass base(Weapon) studio("models/weapons/w_smg_mac10.mdl") = weapon_mac10 : "Mac10" [] @PointClass base(Weapon) studio("models/weapons/w_smg_p90.mdl") = weapon_p90 : "P90" [] @PointClass base(Weapon) studio("models/weapons/w_pist_p228.mdl") = weapon_p228 : "P228" [] @PointClass base(Weapon) studio("models/weapons/w_snip_scout.mdl") = weapon_scout : "Scout" [] @PointClass base(Weapon) studio("models/weapons/w_snip_sg550.mdl") = weapon_sg550 : "SG 550" [] @PointClass base(Weapon) studio("models/weapons/w_rif_sg552.mdl") = weapon_sg552 : "SG 552" [] @PointClass base(Weapon) studio("models/weapons/w_eq_smokegrenade.mdl") = weapon_smokegrenade : "Smoke Grenade" [] @PointClass base(Weapon) studio("models/weapons/w_smg_tmp.mdl") = weapon_tmp : "TMP" [] @PointClass base(Weapon) studio("models/weapons/w_smg_ump45.mdl") = weapon_ump45 : "UMP 45" [] @PointClass base(Weapon) studio("models/weapons/w_shot_xm1014.mdl") = weapon_xm1014 : "XM 1014 Shotgun" [] @PointClass base(Weapon) = item_kevlar : "Kevlar" [] @PointClass base(Weapon) = item_assaultsuit : "Assault Suit" [] @PointClass base(Weapon) studio("models/weapons/w_defuser.mdl") = item_defuser : "Diffuse Kit" []
Falls jemand noch ne preparierte fgd hat dann her damit :D
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