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Autor Beitrag
000
07.12.2004, 22:57
c00L



da habt ihr was:

////player_equip

@PointClass base(Targetname) = game_player_equip : "Initial player equipment"
[
spawnflags(flags) =
[
1: "Use Only" : 0
]
master(string) : "Team Master"

weapon_knife (choices) : "Give Knife" : 0 =
[
0: "No"
1: "Yes"
]

weapon_mp5navy (choices) : "Give MP5" : 0 =
[
0: "No"
1: "Yes"
]

weapon_m4a1 (choices) : "Give M4a1" : 0 =
[
0: "No"
1: "Yes"
]

weapon_tmp (choices) : "Give TMP" : 0 =
[
0: "No"
1: "Yes"
]

weapon_galil (choices) : "Give Gallil" : 0 =
[
0: "No"
1: "Yes"
]


weapon_famas (choices) : "Give Famas" : 0 =
[
0: "No"
1: "Yes"
]

weapon_usp (choices) : "Give Usp" : 0 =
[
0: "No"
1: "Yes"
]

weapon_deagle (choices) : "Give Desert eagle" : 0 =
[
0: "No"
1: "Yes"
]

weapon_elite (choices) : "Give Elite" : 0 =
[
0: "No"
1: "Yes"
]

weapon_fiveseven (choices) : "Give Five Seven" : 0 =
[
0: "No"
1: "Yes"
]

weapon_glock (choices) : "Give Glock" : 0 =
[
0: "No"
1: "Yes"
]

weapon_p228 (choices) : "Give P228" : 0 =
[
0: "No"
1: "Yes"
]

weapon_p90 (choices) : "Give P90" : 0 =
[
0: "No"
1: "Yes"
]

weapon_ak47 (choices) : "Give AK47" : 0 =
[
0: "No"
1: "Yes"
]

weapon_sg552 (choices) : "Give SG552" : 0 =
[
0: "No"
1: "Yes"
]

weapon_sg550 (choices) : "Give SG550" : 0 =
[
0: "No"
1: "Yes"
]

weapon_aug (choices) : "Give Aug" : 0 =
[
0: "No"
1: "Yes"
]

weapon_scout (choices) : "Give Scout" : 0 =
[
0: "No"
1: "Yes"
]

weapon_mac10 (choices) : "Give Mac10" : 0 =
[
0: "No"
1: "Yes"
]

weapon_g3sg1 (choices) : "Give G3SG1" : 0 =
[
0: "No"
1: "Yes"
]
weapon_awp (choices) : "Give AWP" : 0 =
[
0: "No"
1: "Yes"
]
weapon_m3 (choices) : "Give M3" : 0 =
[
0: "No"
1: "Yes"
]
weapon_xm1014 (choices) : "Give XM1014" : 0 =
[
0: "No"
1: "Yes"
]
weapon_m249 (choices) : "Give M249" : 0 =
[
0: "No"
1: "Yes"
]
weapon_flashbang (choices) : "Give Flash Bang" : 0 =
[
0: "No"
1: "1"
2: "2"
]

weapon_hegrenade (choices) : "Give HE Grenade" : 0 =
[
0: "No"
1: "Yes"
]
weapon_smokegrenade (choices) : "Give Smoke Grenade" : 0 =
[
0: "No"
1: "Yes"
]
item_kevlar (choices) : "Give Kevlar" : 0 =
[
0: "No"
1: "Yes"
]
item_assaultsuit (choices) : "Give Assault Suit" : 0 =
[
0: "No"
1: "Yes"
]
weapon_c4 (choices) : "Give C4" : 0 =
[
0: "No"
1: "Yes"
]
item_defuser (choices) : "Give Defuse Kit" : 0 =
[
0: "No"
1: "Yes"
]
]

////waffen

@BaseClass color(0 0 200) base(Targetname, Angles) = Weapon
[
spawnflags(Flags) =
[
1 : "Start constrained" : 0
]

output OnPlayerPickup(void) : "Fires when the player picks up this weapon"
]

@PointClass base(Weapon) studio("models/weapons/w_knife_t.mdl") = weapon_knife : "Knife" []
@PointClass base(Weapon) studio("models/weapons/w_smg_mp5.mdl") = weapon_mp5navy : "Mp5" []
@PointClass base(Weapon) studio("models/weapons/w_rif_m4a1.mdl") = weapon_m4a1 : "M4a1" []
@PointClass base(Weapon) studio("models/weapons/w_rif_ak47.mdl") = weapon_ak47 : "Ak47" []
@PointClass base(Weapon) studio("models/weapons/w_pist_usp.mdl") = weapon_usp : "Usp" []
@PointClass base(Weapon) studio("models/weapons/w_pist_deagle.mdl") = weapon_deagle : "Deagle" []
@PointClass base(Weapon) studio("models/weapons/w_rif_aug.mdl") = weapon_aug : "Steyr Aug" []
@PointClass base(Weapon) studio("models/weapons/w_snip_awp.mdl") = weapon_awp : "AWP" []
@PointClass base(Weapon) studio("models/weapons/w_c4.mdl") = weapon_c4 : "C4 Bomb" []
@PointClass base(Weapon) studio("models/weapons/w_pist_elite.mdl") = weapon_elite : "Elite" []
@PointClass base(Weapon) studio("models/weapons/w_rif_famas.mdl") = weapon_famas : "Famas" []
@PointClass base(Weapon) studio("models/weapons/w_pist_fiveseven.mdl") = weapon_fiveseven : "Fiveseven" []
@PointClass base(Weapon) studio("models/weapons/w_eq_fraggrenade.mdl") = weapon_flashbang : "Flash Grenade" []
@PointClass base(Weapon) studio("models/weapons/w_snip_g3sg1.mdl") = weapon_g3sg1 : "G3sg1" []
@PointClass base(Weapon) studio("models/weapons/w_rif_galil.mdl") = weapon_galil : "Gallil" []
@PointClass base(Weapon) studio("models/weapons/w_pist_glock18.mdl") = weapon_glock : "Glock" []
@PointClass base(Weapon) studio("models/weapons/w_eq_fraggrenade.mdl") = weapon_hegrenade : "HE Granade" []
@PointClass base(Weapon) studio("models/weapons/w_shot_m3super90.mdl") = weapon_m3 : "M3 Shotgun" []
@PointClass base(Weapon) studio("models/weapons/w_mach_m249para.mdl") = weapon_m249 : "M249" []
@PointClass base(Weapon) studio("models/weapons/w_smg_mac10.mdl") = weapon_mac10 : "Mac10" []
@PointClass base(Weapon) studio("models/weapons/w_smg_p90.mdl") = weapon_p90 : "P90" []
@PointClass base(Weapon) studio("models/weapons/w_pist_p228.mdl") = weapon_p228 : "P228" []
@PointClass base(Weapon) studio("models/weapons/w_snip_scout.mdl") = weapon_scout : "Scout" []
@PointClass base(Weapon) studio("models/weapons/w_snip_sg550.mdl") = weapon_sg550 : "SG 550" []
@PointClass base(Weapon) studio("models/weapons/w_rif_sg552.mdl") = weapon_sg552 : "SG 552" []
@PointClass base(Weapon) studio("models/weapons/w_eq_smokegrenade.mdl") = weapon_smokegrenade : "Smoke Grenade" []
@PointClass base(Weapon) studio("models/weapons/w_smg_tmp.mdl") = weapon_tmp : "TMP" []
@PointClass base(Weapon) studio("models/weapons/w_smg_ump45.mdl") = weapon_ump45 : "UMP 45" []
@PointClass base(Weapon) studio("models/weapons/w_shot_xm1014.mdl") = weapon_xm1014 : "XM 1014 Shotgun" []
@PointClass base(Weapon) = item_kevlar : "Kevlar" []
@PointClass base(Weapon) = item_assaultsuit : "Assault Suit" []
@PointClass base(Weapon) studio("models/weapons/w_defuser.mdl") = item_defuser : "Diffuse Kit" []

Falls jemand noch ne preparierte fgd hat dann her damit :D

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001
09.12.2004, 00:11
maurice



erwähne das nächstemal bitte, dass es sich hier um CSS handelt, und was genau du uns damit sagen willst..

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002
13.12.2004, 20:32
gokzilla



was soll denn das ? Wo soll ich das ganze reinkopieren ?
Wieso kann ich nicht wie bei CS Waffen auf den Boden erstellen, wie bei den fy_iceworld maps ?

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