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Autor Beitrag
000
25.11.2004, 16:59
graf_eny



Was soll mir dies sagen?
[IMG]www.flugplatz-verden.de/css_mansion/ver.gif[/IMG]
Nach dem ok kam noch eine speicher read error meldung...

Kam nach einiger zeit auf meiner eigenen map..
Ich weiß aber nicht ob es was damit zu tun hat, denke fast nein

Vertex oder so gehört glaub ich eigentlich ins Modeling, oder?

*
Hey ho!
Also es kommt nur bei meiner eigenen map!
Dafür aber immer öfter!
Bitte!

--

© 2004-2013 bildfaenger-film hagen.dielichtwerke.de

you can't blame me, I just point my camera at what the people want to see and if we want hell then hells what we'll see.

Television is the most evil thing on our planet. Go right now to your tv and toss it out the window, or sell it and buy a better stereo.


Dieser Beitrag wurde am 25.11.2004 um 21:34 von GrAf-EnY bearbeitet.
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001
25.11.2004, 22:01
graf_eny



hier: das gehört zwar eigentlich nicht hier rein..
hab mir aber gedacht ich poste mal das hier:
-------
** Executing...
** Command: Change Directory
** Parameters: "c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk"

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\mansion\cs_mansion013.vmf" "C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.vmf"

** Executing...
** Command: "c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\bin\vbsp.exe"
** Parameters: "C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013"

Valve Software - vbsp.exe (Nov 4 2004)
1 threads
materialPath: C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\materials
Loading C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (5)
writing C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.prt...done (9)
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (832569 bytes)
Building Physics collision data...
done (2) (871103 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.bsp
39 seconds elapsed
Memory leak: mempool blocks left in memory: 49
Memory leak: mempool blocks left in memory: 3

** Executing...
** Command: "c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\bin\vvis.exe"
** Parameters: -fast "C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013"

Valve Software - vvis.exe (Nov 4 2004)
fastvis = true
1 threads
reading c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.bsp
reading c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.prt
6300 portalclusters
25925 numportals
Leaf (portal 5860) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.

** Executing...
** Command: "c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\bin\vrad.exe"
** Parameters: "C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013"

Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.bsp
No vis information, direct lighting only.
15092 faces
5 degenerate faces
269251 square feet [38772208.00 square inches]
2 displacements
13 square feet [1915.53 square inches]
11 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (130)
Build Patch/Sample Hash Table(s).....Done<0.0390 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 38/1024 1824/49152 ( 3.7%)
brushes 1808/8192 21696/98304 (22.1%)
brushsides 17264/65536 138112/524288 (26.3%)
planes 9264/65536 185280/1310720 (14.1%)
vertexes 34775/65536 417300/786432 (53.1%)
nodes 9231/65536 295392/2097152 (14.1%)
texinfos 1574/12288 113328/884736 (12.8%)
texdata 68/2048 2176/65536 ( 3.3%)
dispinfos 2/0 352/0 ( 0.0%)
disp_verts 162/0 3240/0 ( 0.0%)
disp_tris 256/0 512/0 ( 0.0%)
disp_lmsamples 88/0 88/0 ( 0.0%)
faces 15092/65536 845152/3670016 (23.0%)
origfaces 7700/65536 431200/3670016 (11.7%)
leaves 9270/65536 519120/3670016 (14.1%)
leaffaces 16929/65536 33858/131072 (25.8%)
leafbrushes 5381/65536 10762/131072 ( 8.2%)
surfedges 103759/512000 415036/2048000 (20.3%)
edges 57449/256000 229796/1024000 (22.4%)
worldlights 11/8192 968/720896 ( 0.1%)
waterstrips 886/32768 8860/327680 ( 2.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13197/65536 26394/131072 (20.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1627820/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 25383/393216 ( 6.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3512 ( 0.0%)
pakfile [variable] 20983/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 832569/4194304 (19.8%)
==== Total Win32 BSP file data space used: 6207203 bytes ====

Linux Specific Data:
physicssurface [variable] 871103/6291456 (13.8%)
==== Total Linux BSP file data space used: 6245737 bytes ====

Total triangle count: 41607
Writing c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.bsp
2 minutes, 23 seconds elapsed
---
Aber ich hab da jetzt direkt nix falsches gesehen... kenn mich aber auch nich aus

--

© 2004-2013 bildfaenger-film hagen.dielichtwerke.de

you can't blame me, I just point my camera at what the people want to see and if we want hell then hells what we'll see.

Television is the most evil thing on our planet. Go right now to your tv and toss it out the window, or sell it and buy a better stereo.

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002
13.01.2005, 04:46
Masta Chief



up is bei mir auch so, kannst ja bei mir mal reinschaun ob du was verdächtiges identisches findest, hab so jetzt nichts gesehn
was für compileart war des normal,fast,no

--

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003
13.01.2005, 09:16
Infi



bin mir nicht sicher, aber bei dir wurde vis nicht fertig ausgeführt, demnach will er ja nun die ganze map 'rendern' da sie aber so viele vertices hat kommt er wahrscheinlich ned klar und bringt diesen fehler

Zitat:
Leaf (portal 5860) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
Zitat:
** Executing...
** Command: "c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\bin\vrad.exe"
** Parameters: "C:\Programme\Steam\SteamApps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013"
[...]
Loading c:\programme\steam\steamapps\der_graf_ohlsen@web.de\sourcesdk\cstrike_sample_content\maps\cs_mansion013.bsp
No vis information, direct lighting only.
edit: wtf der thread is ja schon alt

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Dieser Beitrag wurde am 13.01.2005 um 09:18 von Infi bearbeitet.
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