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Autor Beitrag
000
24.09.2003, 17:51
Vitali



Servus Junx. Hab da ein kleines Problem.
Kann meine Map zwar kompilieren, kann sie aber dann nicht starten.
Mein Log zeigt folgenden Eintrag.

hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\MAPPING\ZHLT\HLCSG.EXE -high -wadinclude cstrike.wad -wadinclude welcome.WAD -wadinclude welcome1.WAD -wadinclude wanted.wad -wadinclude chateau.wad -wadinclude torntextures.wad -wadinclude cs_747.wad -wadinclude tfc.WAD -wadinclude cs_bdog.wad -wadinclude cs_cbble.wad -wadinclude cs_dust.wad -wadinclude ricochet.wad -wadinclude de_leestore.wad -wadinclude de_aztec.wad -wadinclude de_storm.wad -wadinclude de_vegas.wad -wadinclude digge_tex_all.wad -wadinclude fabrimex.wad -wadinclude itsItaly.wad -wadinclude halflife.wad "C:\WINDOWS\Desktop\Mapping\Maps\Versuch 3"
Entering C:\WINDOWS\Desktop\Mapping\Maps\Versuch 3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Warning: no wadfiles are specified in configuration '' --
Using map wadfile configuration
Wadinclude list :
[zhlt.wad]
[cstrike.wad]
[welcome.WAD]
[welcome1.WAD]
[wanted.wad]
[chateau.wad]
[torntextures.wad]
[cs_747.wad]
[tfc.WAD]
[cs_bdog.wad]
[cs_cbble.wad]
[cs_dust.wad]
[ricochet.wad]
[de_leestore.wad]
[de_aztec.wad]
[de_storm.wad]
[de_vegas.wad]
[digge_tex_all.wad]
[fabrimex.wad]
[itsItaly.wad]
[halflife.wad]

19 brushes (totalling 122 sides) discarded from clipping hulls
CreateBrush:
(4.89 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(3.62 seconds)

Including Wadfile: \textures\wanted.wad
- Contains 9 used textures, 8.33 percent of map (518 textures in wad)
Including Wadfile: \textures\chateau.wad
- Contains 4 used textures, 3.70 percent of map (136 textures in wad)
Including Wadfile: \textures\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 7 used textures, 6.48 percent of map (162 textures in wad)
Including Wadfile: \textures\cstrike.wad
- Contains 6 used textures, 5.56 percent of map (123 textures in wad)
Including Wadfile: \textures\cs_747.wad
- Contains 5 used textures, 4.63 percent of map (143 textures in wad)
Including Wadfile: \textures\tfc.wad
- Contains 1 used texture, 0.93 percent of map (279 textures in wad)
Including Wadfile: \textures\cs_bdog.wad
- Contains 2 used textures, 1.85 percent of map (132 textures in wad)
Including Wadfile: \textures\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Including Wadfile: \textures\cs_dust.wad
- Contains 1 used texture, 0.93 percent of map (28 textures in wad)
Including Wadfile: \textures\ricochet.wad
- Contains 1 used texture, 0.93 percent of map (65 textures in wad)
Including Wadfile: \textures\de_leestore.wad
- Contains 4 used textures, 3.70 percent of map (203 textures in wad)
Including Wadfile: \textures\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 6 used textures, 5.56 percent of map (24 textures in wad)
Including Wadfile: \textures\de_storm.wad
- Contains 1 used texture, 0.93 percent of map (74 textures in wad)
Including Wadfile: \textures\de_vegas.wad
- Contains 3 used textures, 2.78 percent of map (101 textures in wad)
Including Wadfile: \textures\digge_tex_all.wad
- Contains 5 used textures, 4.63 percent of map (156 textures in wad)
Including Wadfile: \textures\fabrimex.wad
- Contains 9 used textures, 8.33 percent of map (55 textures in wad)
Including Wadfile: \textures\itsitaly.wad
- Contains 6 used textures, 5.56 percent of map (99 textures in wad)
Including Wadfile: \textures\halflife.wad
- Contains 35 used textures, 32.41 percent of map (3116 textures in wad)
Including Wadfile: \textures\welcome1.wad
- Contains 1 used texture, 0.93 percent of map (2 textures in wad)
Including Wadfile: \textures\welcome.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Warning: More than 8 wadfiles are in use. (20)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 26 additional animating textures.
Warning: ::FindTexture() texture GINS_STEPVAN1A not found!
Warning: ::FindTexture() texture GINS_STEPVAN1B2 not found!
Warning: ::LoadLump() texture GINS_STEPVAN1A not found!
Warning: ::LoadLump() texture GINS_STEPVAN1B2 not found!
Texture usage is at 2.37 mb (of 4.00 mb MAX)
10.10 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\MAPPING\ZHLT\HLBSP.EXE -high "C:\WINDOWS\Desktop\Mapping\Maps\Versuch 3"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\WINDOWS\Desktop\Mapping\Maps\Versuch 3.prt'
7.69 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\MAPPING\ZHLT\HLVIS.EXE "C:\WINDOWS\Desktop\Mapping\Maps\Versuch 3"
1274 portalleafs
4140 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(46.14 seconds)
LeafThread:
(4081.73 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 1090 and 1087:
(-824.583 -1822.740 110.758)
(-807.989 -1807.990 127.962)
(-808.000 -1808.000 128.000)
(-832.000 -1829.333 128.000)

average leafs visible: 284
g_visdatasize:140373 compressed from 203840
4128.42 seconds elapsed [1h 8m 48s]

----- END hlvis -----

usw

--

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001
24.09.2003, 18:00
arnson



ich glaub den fehler hatte ich auch.
in crids compile-error artikel steht:

Im map-file werden diese verwendeten WADs in einer bestimmten Zeile aufgelistet, die eine bestimmte Länge (ich glaube 256 Zeichen) nicht überschreiten darf.

bei dir is diese zeile länger soweit ich das überschlagen hab :)
tu mal n paar texturen aus hammer raus bevor du compilst, dann sollte es funktionieren.

--

reallife is was für leute die im irc keine freunde haben

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002
24.09.2003, 18:34
ScyTheMan
Moderator


Zitat:
Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
Den Fehler kannst du ignorieren, da die heutigen Grafikkarten alle Texturen größer als 256 Pixeln anzeigen können. Das ist nur 'ne Warnung für welche mit alten Grafikkarten (Voodoo 1 +2 z.B.)

Allerdings solltest du "ein paar" Wadfiles raussschmeissen, am besten so um die 15 weniger. Das wird zu 90%iger Warscheinlichkeit dein Problem sein. Und compile mit -nowadtextures anstatt -wadinclude xyz, sonst brauchst du dich nicht zu wundern wenn dein bsp-file oberhalb der 10MB liegt.

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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003
26.09.2003, 19:55
Tubgirl



Zitat:
- [ ScyTheMan ] - postete
Zitat:
Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
Den Fehler kannst du ignorieren, da die heutigen Grafikkarten alle Texturen größer als 256 Pixeln anzeigen können.
Nicht falsch, aber es könnte richtiger sein.
Es kommt auf die sogenannte Lump Size an. Alles über 65536 stellt ein Problem dar, das sich in Abstürzen, fps-Einbrüchen oder HOM-Effekten äußert, natürlich nur auf älteren Grafikkarten.

Die Lump Size berechnet man so: Texturhöhe in px * Texturlänge in px

512*128 wäre z.B. noch vollkommen OK, 512*256 oder 512² wiederum nicht.

Alles klar? :)

--

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