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** Executing... ** Command: Change Directory ** Parameters: "E:\Half-Life\valve"
** Executing... ** Command: D:\Programme\Worldcraft\qcsg.exe ** Parameters: "e:\half-life\valve\maps\de_gunboat"
qcsg.exe v2.8 (Jan 31 2000) ---- qcsg ---- entering e:\half-life\valve\maps\de_gunboat.map CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0) CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0) Using WAD File: \half-life\cstrike\as_tundra.wad Using WAD File: \half-life\cstrike\cs_747.wad Using WAD File: \half-life\cstrike\cs_assault.wad Using WAD File: \half-life\cstrike\cs_bdog.wad Using WAD File: \half-life\cstrike\cs_cbble.wad Using WAD File: \half-life\cstrike\cs_dust.wad Using WAD File: \half-life\cstrike\cs_office.wad Using WAD File: \half-life\cstrike\cs_thunder.wad Using WAD File: \half-life\cstrike\cstrike.wad Using WAD File: \half-life\cstrike\de_aztec.wad Using WAD File: \half-life\cstrike\de_storm.wad Using WAD File: \half-life\cstrike\de_vegas.wad Using WAD File: \half-life\cstrike\itsitaly.wad Using WAD File: \half-life\cstrike\torntextures.wad Using WAD File: \half-life\valve\halflife.wad Using WAD File: \half-life\valve\liquids.wad added 6 additional animating textures. 1 seconds elapsed
** Executing... ** Command: D:\Programme\Worldcraft\qbsp2.exe ** Parameters: "e:\half-life\valve\maps\de_gunboat"
qbsp2.exe v2.2 (Dec 28 1998) ---- qbsp2 ---- writing e:\half-life\valve\maps\de_gunboat.prt 2 seconds elapsed
** Executing... ** Command: D:\Programme\Worldcraft\vis.exe ** Parameters: "e:\half-life\valve\maps\de_gunboat"
vis.exe v1.3 (Dec 30 1998) ---- vis ---- 1 thread(s) 221 portalleafs 592 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (1) LeafThread: 0...1...2...3...4...5...6...7...8...9... (2) average leafs visible: 66 visdatasize:5825 compressed from 6188 3.0 seconds elapsed
** Executing... ** Command: D:\Programme\Worldcraft\qrad.exe ** Parameters: "e:\half-life\valve\maps\de_gunboat"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'D:\PROGRAMME\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'D:\PROGRAMME\WORLDCRAFT\lights.rad']
2401 faces 398219 square feet [57343596.00 square inches] 21943 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (31) visibility matrix: 28.7 megs BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (89) MakeScales: 0...1...2...3...4...5...6...7...8...9... (92) transfer lists: 104.0 megs SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (77) GatherLight: 0...1...2...3...4...5...6...7...8...9... (2) Bounce #1 added RGB(493373, 493373, 247653) FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (22)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/400 512/25600 ( 2.0) planes 1936/32767 38720/655340 ( 5.9) vertexes 3062/65535 36744/786420 ( 4.7) nodes 682/32767 16368/786408 ( 2.1) texinfos 195/8192 7800/327680 ( 2.4) faces 2401/65535 48020/1310700 ( 3.7) clipnodes 2585/32767 20680/262136 ( 7.9) leaves 404/8192 11312/229376 ( 4.9) marksurfaces 2735/65535 5470/131070 ( 4.2) surfedges 10899/512000 43596/2048000 ( 2.1) edges 5654/256000 22616/1024000 ( 2.2) texdata [variable] 1456/2097152 ( 0.1) lightdata [variable] 789666/2097152 (37.7) <-------LIGHTDATA visdata [variable] 5825/2097152 ( 0.3) entdata [variable] 1765/131072 ( 1.3) === Total BSP file data space used: 1050550 bytes === 313 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "e:\half-life\valve\maps\de_gunboat.bsp" "E:\Half-Life\valve\maps\de_gunboat.bsp"
** Executing... ** Command: Copy File ** Parameters: "e:\half-life\valve\maps\de_gunboat.pts" "E:\Half-Life\valve\maps\de_gunboat.pts"
** Executing... ** Command: E:\Half-Life\hl.exe ** Parameters: +map "de_gunboat" -game cstrike -dev -console +deathmatch 1
//Tja, das schreibt er! Tatsache ist, dass er dann immer mit einer älteren Kartenversion startet...
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Dieser Beitrag wurde am 21.03.2002 um 15:56 von Sylver bearbeitet.
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