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Autor Beitrag
000
23.09.2001, 16:39
BansheeFF



Hmmm... hab an dummen Fehler ! Bad Surface Extends soundso ! Aber wie erkenne ich das ? Welches Teil ist das ? Kann das sein wenn mann einen grossen Boden *g naja...eine Fläche hat das er die als Bad Surface erkennt = Weil unter Problems und so erkennt er den Teil nit ! Aber so kann ichs nit spielen ! Und so... Ich werde noch den Fehler posten Wartets !

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001
23.09.2001, 16:43
BansheeFF



** Executing...
** Command: Change Directory
** Parameters: D:\Games\Half-Life

** Executing...
** Command: Copy File
** Parameters: "C:\WINDOWS\Desktop\dusttown\de_taran.map" "D:\Games\Half-Life\Counter\cstrike\maps\de_taran.map"

** Executing...
** Command: D:\Programme\Worldcraft\hlcsg.exe
** Parameters: "D:\Games\Half-Life\Counter\cstrike\maps\de_taran"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\Programme\Worldcraft\hlcsg.exe D:\Games\Half-Life\Counter\cstrike\maps\de_taran

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\Games\Half-Life\Counter\cstrike\maps\de_taran.map
CreateBrush:
10..20..30..40..50..60..70..80..90.. (16.81 seconds)
SetModelCenters:
20..50..70.. (0.00 seconds)
CSGBrush:
10..20..30..40..50..60..70..80..90.. (6.04 seconds)
Using WAD File: \games\half-life\counter\cstrike\de_taran.wad
Using WAD File: \games\half-life\counter\valve\halflife.wad
Using WAD File: \games\half-life\counter\cstrike\pldecal.wad
added 5 additional animating textures.
Texture usage is at 0.93 mb (of 4.00 mb MAX)
23.29 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\Programme\Worldcraft\hlbsp.exe
** Parameters: "D:\Games\Half-Life\Counter\cstrike\maps\de_taran"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\Programme\Worldcraft\hlbsp.exe D:\Games\Half-Life\Counter\cstrike\maps\de_taran

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\Games\Half-Life\Counter\cstrike\maps\de_taran.prt'
15.38 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\Programme\Worldcraft\hlvis.exe
** Parameters: -fast "D:\Games\Half-Life\Counter\cstrike\maps\de_taran"

g_fastvis = true
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\Programme\Worldcraft\hlvis.exe -fast D:\Games\Half-Life\Counter\cstrike\maps\de_taran

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

1097 portalleafs
3751 numportals
BasePortalVis:
10..20..30..40..50..60..70..80..90.. (49.55 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 595 and 599:
(182.000 -1291.803 424.000)
(182.000 -1291.667 423.581)
(183.000 -1289.000 414.000)
(194.000 -1294.000 414.000)
(192.673 -1296.654 424.000)

average leafs visible: 693
g_visdatasize:141443 compressed from 151386
50.09 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\Programme\Worldcraft\hlrad.exe
** Parameters: "D:\Games\Half-Life\Counter\cstrike\maps\de_taran"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\Programme\Worldcraft\hlrad.exe D:\Games\Half-Life\Counter\cstrike\maps\de_taran

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

[Reading texlights from 'D:\PROGRAMME\WORLDCRAFT\lights.rad']
[1 texlights parsed from 'D:\PROGRAMME\WORLDCRAFT\lights.rad']

5143 faces
Create Patches : 36867 base patches
0 opaque faces
573145 square feet [82532960.00 square inches]
13 direct lights

BuildFacelights:
10..20..30..40..50..Error:
for Face 3061 (texture eastwood01) at
(-2188.000 1900.000 372.000) (-2188.000 1900.000 352.000) (-2192.000 1900.000 352.000) (-2192.000 1900.000 372.000)
Error: Bad surface extents (316 x 8)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----

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002
23.09.2001, 16:58
RockingRolli



Compile Fehler Artikel suchen
lesen
schlau werden
Gefundenes anwenden
fertig.

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003
23.09.2001, 17:02
BansheeFF



Ich schau eh grad ! Aber daraus werd ich auch nicht schlau !

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004
26.09.2001, 05:07
zyclon



also ich schau mir das mal einfach an bsp map oder wc datei aber mit log bitte > an zyclon_bot@hotmail.com<

und mach einfach ma vis full und rad high oder estimate
play mit full high estimate und fast

und hir noch wie es aussehen könnnnte

das oder abber nich lol!!!!!(-estimate >oder<-high) hlcsg v2.5.3 rel
geht auch (-estimate >únd<-high) zum teil aber das is ein aderes Tutorial<lol>

Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\COMPILER\HLCSG.EXE -estimate >oder<-high D:\SIERRA\mapen\a1waldraum-sicher\a1waldraum.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering D:\SIERRA\mapen\a1waldraum-sicher\a1waldraum.map
CreateBrush:
(0.22 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.33 seconds)
Using WAD File: \sierra\half-life\valve\halflife.wad
Using WAD File: \sierra\half-life\valve\liquids.wad
Using WAD File: \sierra\half-life\cstrike\cstrike.wad
Using WAD File: \sierra\half-life\cstrike\cs_bdog.wad
Using WAD File: \sierra\half-life\cstrike\smoe_cm2.wad
Using WAD File: \sierra\half-life\cstrike\zylon logo 1.wad
Using WAD File: \sierra\half-life\cstrike\zy my home.wad
Using WAD File: \sierra\half-life\opera\decals.wad
Using WAD File: \sierra\half-life\firearms\firearms.wad
Embedding textures from WAD File [\sierra\compiler\zhlt.wad] into BSP
added 3 additional animating textures.
Texture usage is at 0.31 mb (of 4.00 mb MAX)
0.82 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\COMPILER\HLBSP.EXE -high -estimate D:\SIERRA\mapen\a1waldraum-sicher\a1waldraum.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'D:\SIERRA\mapen\a1waldraum-sicher\a1waldraum.prt'
0.66 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\COMPILER\HLVIS.EXE -high -estimate -full D:\SIERRA\mapen\a1waldraum-sicher\a1waldraum.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

24 portalleafs
60 numportals
BasePortalVis:
(0.17 seconds)
LeafThread:
(0.27 seconds)
average leafs visible: 18
g_visdatasize:122 compressed from 72
0.49 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\COMPILER\HLRAD.EXE -high -estimate -extra -bounce 10 -smooth 80 D:\SIERRA\mapen\a1waldraum-sicher\a1waldraum.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ High ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 10 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 80.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

211 faces
Create Patches : 1183 base patches
0 opaque faces
22929 square feet [3301827.00 square inches]
6 direct lights

BuildFacelights:
(36.14 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(1.21 seconds)
MakeScales:
(1.15 seconds)
SwapTransfers:
(0.61 seconds)
Transfer Lists : 185184 transfers
Indices : 82964 bytes
Data : 740736 bytes
GatherLight:
(0.55 seconds)
GatherLight:
(0.55 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.60 seconds)
GatherLight:
(0.55 seconds)
GatherLight:
(0.55 seconds)
GatherLight:
(0.55 seconds)
GatherLight:
(0.55 seconds)
GatherLight:
(0.55 seconds)
GatherLight:
(0.54 seconds)
FinalLightFace:
(1.21 seconds)
46.46 seconds elapsed

----- END hlrad -----

--

Wir beschliessen etwas, stellen das dann in den Raum und warten dann einige Zeit ab, was passiert. Wenn es dann kein grosses Geschrei gibt und keine Aufstaende, weil die meisten gar nicht begreifen, was da beschlossen wurde, dann machen wir weiter - Schritt fuer Schritt, bis es kein Zurueck mehr gibt.
--------------------------------------
“Fight together…or die alone”

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