====== ai_script_conditions ======

point-Entity: FIXME Beschreibung fehlt.

===== Properties =====

  * **[[half-life_2:entities:eigenschaften:targetname|Name]]**
  * **Actor** - Ziel (NPC-Entity)
  * **Start Disabled**
    * No
    * Yes 
  * **Minimum state**
    * Idle
    * Alert
    * Combat 
  * **Maximum state**
    * Idle
    * Alert
    * Combat 
  * **Actor is running a script?**
    * No
    * Yes
    * Don't care 
  * **Required Time** - Standard: 0
  * **Minimum time out** - Standard: 0
  * **Maximum time out** - Standard: 0
  * **Actor Sees Player**
    * No
    * Yes
    * Don't care 
  * **Player distance** - Standard: 0
  * **Player FOV for Actor** - Standard: 360
  * **Play FOV to Actor is a true view cone**
    * No - Tall pie slice
    * Yes - True view cone 
  * **Player has LOS to Actor**
    * No
    * Yes
    * Don't care 
  * **Target (Optional)**
  * **Actor Sees Target**
    * No
    * Yes
    * Don't care 
  * **Target distance** - Standard: 0 
  * **Player distance from Target** - Standard: 0
  * **Player FOV for Target** - Standard: 360
  * **Play FOV to Target is a true view cone**
    * No - Tall pie slice
    * Yes - True view cone 
  * ** Player has LOS to Target**
    * No
    * Yes
    * Don't care 
  * **Player blocking Actor**
    * No
    * Yes
    * Don't care 
  * **Actor in Player's PVS**
    * No
    * Yes
    * Don't care 

===== Flags ======

keine.

===== Inputs =====

  * **[[half-life_2:entities:eigenschaften:io#addoutput|AddOutput]]**
  * **[[half-life_2:entities:eigenschaften:io#disable|Disable]]**
  * **[[half-life_2:entities:eigenschaften:io#enable|Enable]]**
  * **[[half-life_2:entities:eigenschaften:io#fireuser|FireUser*]]**
  * **[[half-life_2:entities:eigenschaften:io#kill|Kill]]** 
  * **[[half-life_2:entities:eigenschaften:parent#inputs_outputs|KillHierarchy]]**

===== Outputs =====

  * **NoValidActor**
  * **OnConditionsSatisfied**
  * **OnConditionsTimeout**
  * **[[half-life_2:entities:eigenschaften:io#onuser|OnUser*]]**